\";\n return div.innerHTML.indexOf('
') > 0\n}\n\n// #3663: IE encodes newlines inside attribute values while other browsers don't\nvar shouldDecodeNewlines = inBrowser ? getShouldDecode(false) : false;\n// #6828: chrome encodes content in a[href]\nvar shouldDecodeNewlinesForHref = inBrowser ? getShouldDecode(true) : false;\n\n/* */\n\nvar idToTemplate = cached(function (id) {\n var el = query(id);\n return el && el.innerHTML\n});\n\nvar mount = Vue.prototype.$mount;\nVue.prototype.$mount = function (\n el,\n hydrating\n) {\n el = el && query(el);\n\n /* istanbul ignore if */\n if (el === document.body || el === document.documentElement) {\n process.env.NODE_ENV !== 'production' && warn(\n \"Do not mount Vue to or - mount to normal elements instead.\"\n );\n return this\n }\n\n var options = this.$options;\n // resolve template/el and convert to render function\n if (!options.render) {\n var template = options.template;\n if (template) {\n if (typeof template === 'string') {\n if (template.charAt(0) === '#') {\n template = idToTemplate(template);\n /* istanbul ignore if */\n if (process.env.NODE_ENV !== 'production' && !template) {\n warn(\n (\"Template element not found or is empty: \" + (options.template)),\n this\n );\n }\n }\n } else if (template.nodeType) {\n template = template.innerHTML;\n } else {\n if (process.env.NODE_ENV !== 'production') {\n warn('invalid template option:' + template, this);\n }\n return this\n }\n } else if (el) {\n template = getOuterHTML(el);\n }\n if (template) {\n /* istanbul ignore if */\n if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\n mark('compile');\n }\n\n var ref = compileToFunctions(template, {\n outputSourceRange: process.env.NODE_ENV !== 'production',\n shouldDecodeNewlines: shouldDecodeNewlines,\n shouldDecodeNewlinesForHref: shouldDecodeNewlinesForHref,\n delimiters: options.delimiters,\n comments: options.comments\n }, this);\n var render = ref.render;\n var staticRenderFns = ref.staticRenderFns;\n options.render = render;\n options.staticRenderFns = staticRenderFns;\n\n /* istanbul ignore if */\n if (process.env.NODE_ENV !== 'production' && config.performance && mark) {\n mark('compile end');\n measure((\"vue \" + (this._name) + \" compile\"), 'compile', 'compile end');\n }\n }\n }\n return mount.call(this, el, hydrating)\n};\n\n/**\n * Get outerHTML of elements, taking care\n * of SVG elements in IE as well.\n */\nfunction getOuterHTML (el) {\n if (el.outerHTML) {\n return el.outerHTML\n } else {\n var container = document.createElement('div');\n container.appendChild(el.cloneNode(true));\n return container.innerHTML\n }\n}\n\nVue.compile = compileToFunctions;\n\nexport default Vue;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/vue/dist/vue.esm.js\n// module id = 7+uW\n// module chunks = 0","var isObject = require('./_is-object');\nmodule.exports = function (it) {\n if (!isObject(it)) throw TypeError(it + ' is not an object!');\n return it;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/core-js/library/modules/_an-object.js\n// module id = 77Pl\n// module chunks = 0","// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028\nvar global = module.exports = typeof window != 'undefined' && window.Math == Math\n ? window : typeof self != 'undefined' && self.Math == Math ? self\n // eslint-disable-next-line no-new-func\n : Function('return this')();\nif (typeof __g == 'number') __g = global; // eslint-disable-line no-undef\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/core-js/library/modules/_global.js\n// module id = 7KvD\n// module chunks = 0","module.exports = require('./_hide');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/core-js/library/modules/_redefine.js\n// module id = 880/\n// module chunks = 0","'use strict';\nvar create = require('./_object-create');\nvar descriptor = require('./_property-desc');\nvar setToStringTag = require('./_set-to-string-tag');\nvar IteratorPrototype = {};\n\n// 25.1.2.1.1 %IteratorPrototype%[@@iterator]()\nrequire('./_hide')(IteratorPrototype, require('./_wks')('iterator'), function () { return this; });\n\nmodule.exports = function (Constructor, NAME, next) {\n Constructor.prototype = create(IteratorPrototype, { next: descriptor(1, next) });\n setToStringTag(Constructor, NAME + ' Iterator');\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/core-js/library/modules/_iter-create.js\n// module id = 94VQ\n// module chunks = 0","module.exports = { \"default\": require(\"core-js/library/fn/get-iterator\"), __esModule: true };\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/babel-runtime/core-js/get-iterator.js\n// module id = BO1k\n// module chunks = 0","var hasOwnProperty = {}.hasOwnProperty;\nmodule.exports = function (it, key) {\n return hasOwnProperty.call(it, key);\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/core-js/library/modules/_has.js\n// module id = D2L2\n// module chunks = 0","/**\n * @license\n * Video.js 6.13.0
\n * Copyright Brightcove, Inc.
\n * Available under Apache License Version 2.0\n *
\n *\n * Includes vtt.js \n * Available under Apache License Version 2.0\n * \n */\n\nfunction _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; }\n\nvar window = _interopDefault(require('global/window'));\nvar document = _interopDefault(require('global/document'));\nvar tsml = _interopDefault(require('tsml'));\nvar safeParseTuple = _interopDefault(require('safe-json-parse/tuple'));\nvar xhr = _interopDefault(require('xhr'));\nvar vtt = _interopDefault(require('videojs-vtt.js'));\n\nvar version = \"6.13.0\";\n\n/**\n * @file browser.js\n * @module browser\n */\nvar USER_AGENT = window.navigator && window.navigator.userAgent || '';\nvar webkitVersionMap = /AppleWebKit\\/([\\d.]+)/i.exec(USER_AGENT);\nvar appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;\n\n/*\n * Device is an iPhone\n *\n * @type {Boolean}\n * @constant\n * @private\n */\nvar IS_IPAD = /iPad/i.test(USER_AGENT);\n\n// The Facebook app's UIWebView identifies as both an iPhone and iPad, so\n// to identify iPhones, we need to exclude iPads.\n// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/\nvar IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;\nvar IS_IPOD = /iPod/i.test(USER_AGENT);\nvar IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;\n\nvar IOS_VERSION = function () {\n var match = USER_AGENT.match(/OS (\\d+)_/i);\n\n if (match && match[1]) {\n return match[1];\n }\n return null;\n}();\n\nvar IS_ANDROID = /Android/i.test(USER_AGENT);\nvar ANDROID_VERSION = function () {\n // This matches Android Major.Minor.Patch versions\n // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned\n var match = USER_AGENT.match(/Android (\\d+)(?:\\.(\\d+))?(?:\\.(\\d+))*/i);\n\n if (!match) {\n return null;\n }\n\n var major = match[1] && parseFloat(match[1]);\n var minor = match[2] && parseFloat(match[2]);\n\n if (major && minor) {\n return parseFloat(match[1] + '.' + match[2]);\n } else if (major) {\n return major;\n }\n return null;\n}();\n\n// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser\nvar IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3;\nvar IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;\n\nvar IS_FIREFOX = /Firefox/i.test(USER_AGENT);\nvar IS_EDGE = /Edge/i.test(USER_AGENT);\nvar IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT));\nvar CHROME_VERSION = function () {\n var match = USER_AGENT.match(/(Chrome|CriOS)\\/(\\d+)/);\n\n if (match && match[2]) {\n return parseFloat(match[2]);\n }\n return null;\n}();\nvar IS_IE8 = /MSIE\\s8\\.0/.test(USER_AGENT);\nvar IE_VERSION = function () {\n var result = /MSIE\\s(\\d+)\\.\\d/.exec(USER_AGENT);\n var version = result && parseFloat(result[1]);\n\n if (!version && /Trident\\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {\n // IE 11 has a different user agent string than other IE versions\n version = 11.0;\n }\n\n return version;\n}();\n\nvar IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;\nvar IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME;\n\nvar TOUCH_ENABLED = isReal() && ('ontouchstart' in window || window.navigator.maxTouchPoints || window.DocumentTouch && window.document instanceof window.DocumentTouch);\n\nvar BACKGROUND_SIZE_SUPPORTED = isReal() && 'backgroundSize' in window.document.createElement('video').style;\n\nvar browser = (Object.freeze || Object)({\n\tIS_IPAD: IS_IPAD,\n\tIS_IPHONE: IS_IPHONE,\n\tIS_IPOD: IS_IPOD,\n\tIS_IOS: IS_IOS,\n\tIOS_VERSION: IOS_VERSION,\n\tIS_ANDROID: IS_ANDROID,\n\tANDROID_VERSION: ANDROID_VERSION,\n\tIS_OLD_ANDROID: IS_OLD_ANDROID,\n\tIS_NATIVE_ANDROID: IS_NATIVE_ANDROID,\n\tIS_FIREFOX: IS_FIREFOX,\n\tIS_EDGE: IS_EDGE,\n\tIS_CHROME: IS_CHROME,\n\tCHROME_VERSION: CHROME_VERSION,\n\tIS_IE8: IS_IE8,\n\tIE_VERSION: IE_VERSION,\n\tIS_SAFARI: IS_SAFARI,\n\tIS_ANY_SAFARI: IS_ANY_SAFARI,\n\tTOUCH_ENABLED: TOUCH_ENABLED,\n\tBACKGROUND_SIZE_SUPPORTED: BACKGROUND_SIZE_SUPPORTED\n});\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) {\n return typeof obj;\n} : function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n};\n\n\n\n\n\n\n\n\n\n\n\nvar classCallCheck = function (instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};\n\n\n\n\n\n\n\n\n\n\n\nvar inherits = function (subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n};\n\n\n\n\n\n\n\n\n\n\n\nvar possibleConstructorReturn = function (self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n};\n\n\n\n\n\n\n\n\n\n\n\nvar taggedTemplateLiteralLoose = function (strings, raw) {\n strings.raw = raw;\n return strings;\n};\n\n/**\n * @file obj.js\n * @module obj\n */\n\n/**\n * @callback obj:EachCallback\n *\n * @param {Mixed} value\n * The current key for the object that is being iterated over.\n *\n * @param {string} key\n * The current key-value for object that is being iterated over\n */\n\n/**\n * @callback obj:ReduceCallback\n *\n * @param {Mixed} accum\n * The value that is accumulating over the reduce loop.\n *\n * @param {Mixed} value\n * The current key for the object that is being iterated over.\n *\n * @param {string} key\n * The current key-value for object that is being iterated over\n *\n * @return {Mixed}\n * The new accumulated value.\n */\nvar toString = Object.prototype.toString;\n\n/**\n * Get the keys of an Object\n *\n * @param {Object}\n * The Object to get the keys from\n *\n * @return {string[]}\n * An array of the keys from the object. Returns an empty array if the\n * object passed in was invalid or had no keys.\n *\n * @private\n */\nvar keys = function keys(object) {\n return isObject(object) ? Object.keys(object) : [];\n};\n\n/**\n * Array-like iteration for objects.\n *\n * @param {Object} object\n * The object to iterate over\n *\n * @param {obj:EachCallback} fn\n * The callback function which is called for each key in the object.\n */\nfunction each(object, fn) {\n keys(object).forEach(function (key) {\n return fn(object[key], key);\n });\n}\n\n/**\n * Array-like reduce for objects.\n *\n * @param {Object} object\n * The Object that you want to reduce.\n *\n * @param {Function} fn\n * A callback function which is called for each key in the object. It\n * receives the accumulated value and the per-iteration value and key\n * as arguments.\n *\n * @param {Mixed} [initial = 0]\n * Starting value\n *\n * @return {Mixed}\n * The final accumulated value.\n */\nfunction reduce(object, fn) {\n var initial = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n\n return keys(object).reduce(function (accum, key) {\n return fn(accum, object[key], key);\n }, initial);\n}\n\n/**\n * Object.assign-style object shallow merge/extend.\n *\n * @param {Object} target\n * @param {Object} ...sources\n * @return {Object}\n */\nfunction assign(target) {\n for (var _len = arguments.length, sources = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n sources[_key - 1] = arguments[_key];\n }\n\n if (Object.assign) {\n return Object.assign.apply(Object, [target].concat(sources));\n }\n\n sources.forEach(function (source) {\n if (!source) {\n return;\n }\n\n each(source, function (value, key) {\n target[key] = value;\n });\n });\n\n return target;\n}\n\n/**\n * Returns whether a value is an object of any kind - including DOM nodes,\n * arrays, regular expressions, etc. Not functions, though.\n *\n * This avoids the gotcha where using `typeof` on a `null` value\n * results in `'object'`.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nfunction isObject(value) {\n return !!value && (typeof value === 'undefined' ? 'undefined' : _typeof(value)) === 'object';\n}\n\n/**\n * Returns whether an object appears to be a \"plain\" object - that is, a\n * direct instance of `Object`.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nfunction isPlain(value) {\n return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;\n}\n\n/**\n * @file create-logger.js\n * @module create-logger\n */\n// This is the private tracking variable for the logging history.\nvar history = [];\n\n/**\n * Log messages to the console and history based on the type of message\n *\n * @private\n * @param {string} type\n * The name of the console method to use.\n *\n * @param {Array} args\n * The arguments to be passed to the matching console method.\n */\nvar LogByTypeFactory = function LogByTypeFactory(name, log) {\n return function (type, level, args, stringify) {\n var lvl = log.levels[level];\n var lvlRegExp = new RegExp('^(' + lvl + ')$');\n\n if (type !== 'log') {\n\n // Add the type to the front of the message when it's not \"log\".\n args.unshift(type.toUpperCase() + ':');\n }\n\n // Add console prefix after adding to history.\n args.unshift(name + ':');\n\n // Add a clone of the args at this point to history.\n if (history) {\n history.push([].concat(args));\n }\n\n // If there's no console then don't try to output messages, but they will\n // still be stored in history.\n if (!window.console) {\n return;\n }\n\n // Was setting these once outside of this function, but containing them\n // in the function makes it easier to test cases where console doesn't exist\n // when the module is executed.\n var fn = window.console[type];\n\n if (!fn && type === 'debug') {\n // Certain browsers don't have support for console.debug. For those, we\n // should default to the closest comparable log.\n fn = window.console.info || window.console.log;\n }\n\n // Bail out if there's no console or if this type is not allowed by the\n // current logging level.\n if (!fn || !lvl || !lvlRegExp.test(type)) {\n return;\n }\n\n // IEs previous to 11 log objects uselessly as \"[object Object]\"; so, JSONify\n // objects and arrays for those less-capable browsers.\n if (stringify) {\n args = args.map(function (a) {\n if (isObject(a) || Array.isArray(a)) {\n try {\n return JSON.stringify(a);\n } catch (x) {\n return String(a);\n }\n }\n\n // Cast to string before joining, so we get null and undefined explicitly\n // included in output (as we would in a modern console).\n return String(a);\n }).join(' ');\n }\n\n // Old IE versions do not allow .apply() for console methods (they are\n // reported as objects rather than functions).\n if (!fn.apply) {\n fn(args);\n } else {\n fn[Array.isArray(args) ? 'apply' : 'call'](window.console, args);\n }\n };\n};\n\nfunction createLogger$1(name) {\n // This is the private tracking variable for logging level.\n var level = 'info';\n\n // the curried logByType bound to the specific log and history\n var logByType = void 0;\n\n /**\n * Logs plain debug messages. Similar to `console.log`.\n *\n * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)\n * of our JSDoc template, we cannot properly document this as both a function\n * and a namespace, so its function signature is documented here.\n *\n * #### Arguments\n * ##### *args\n * Mixed[]\n *\n * Any combination of values that could be passed to `console.log()`.\n *\n * #### Return Value\n *\n * `undefined`\n *\n * @namespace\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged.\n */\n var log = function log() {\n var stringify = log.stringify || IE_VERSION && IE_VERSION < 11;\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n logByType('log', level, args, stringify);\n };\n\n // This is the logByType helper that the logging methods below use\n logByType = LogByTypeFactory(name, log);\n\n /**\n * Create a new sublogger which chains the old name to the new name.\n *\n * For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following:\n * ```js\n * mylogger('foo');\n * // > VIDEOJS: player: foo\n * ```\n *\n * @param {string} name\n * The name to add call the new logger\n * @return {Object}\n */\n log.createLogger = function (subname) {\n return createLogger$1(name + ': ' + subname);\n };\n\n /**\n * Enumeration of available logging levels, where the keys are the level names\n * and the values are `|`-separated strings containing logging methods allowed\n * in that logging level. These strings are used to create a regular expression\n * matching the function name being called.\n *\n * Levels provided by Video.js are:\n *\n * - `off`: Matches no calls. Any value that can be cast to `false` will have\n * this effect. The most restrictive.\n * - `all`: Matches only Video.js-provided functions (`debug`, `log`,\n * `log.warn`, and `log.error`).\n * - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls.\n * - `info` (default): Matches `log`, `log.warn`, and `log.error` calls.\n * - `warn`: Matches `log.warn` and `log.error` calls.\n * - `error`: Matches only `log.error` calls.\n *\n * @type {Object}\n */\n log.levels = {\n all: 'debug|log|warn|error',\n off: '',\n debug: 'debug|log|warn|error',\n info: 'log|warn|error',\n warn: 'warn|error',\n error: 'error',\n DEFAULT: level\n };\n\n /**\n * Get or set the current logging level.\n *\n * If a string matching a key from {@link module:log.levels} is provided, acts\n * as a setter.\n *\n * @param {string} [lvl]\n * Pass a valid level to set a new logging level.\n *\n * @return {string}\n * The current logging level.\n */\n log.level = function (lvl) {\n if (typeof lvl === 'string') {\n if (!log.levels.hasOwnProperty(lvl)) {\n throw new Error('\"' + lvl + '\" in not a valid log level');\n }\n level = lvl;\n }\n return level;\n };\n\n /**\n * Returns an array containing everything that has been logged to the history.\n *\n * This array is a shallow clone of the internal history record. However, its\n * contents are _not_ cloned; so, mutating objects inside this array will\n * mutate them in history.\n *\n * @return {Array}\n */\n log.history = function () {\n return history ? [].concat(history) : [];\n };\n\n /**\n * Allows you to filter the history by the given logger name\n *\n * @param {string} fname\n * The name to filter by\n *\n * @return {Array}\n * The filtered list to return\n */\n log.history.filter = function (fname) {\n return (history || []).filter(function (historyItem) {\n // if the first item in each historyItem includes `fname`, then it's a match\n return new RegExp('.*' + fname + '.*').test(historyItem[0]);\n });\n };\n\n /**\n * Clears the internal history tracking, but does not prevent further history\n * tracking.\n */\n log.history.clear = function () {\n if (history) {\n history.length = 0;\n }\n };\n\n /**\n * Disable history tracking if it is currently enabled.\n */\n log.history.disable = function () {\n if (history !== null) {\n history.length = 0;\n history = null;\n }\n };\n\n /**\n * Enable history tracking if it is currently disabled.\n */\n log.history.enable = function () {\n if (history === null) {\n history = [];\n }\n };\n\n /**\n * Logs error messages. Similar to `console.error`.\n *\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged as an error\n */\n log.error = function () {\n for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n return logByType('error', level, args);\n };\n\n /**\n * Logs warning messages. Similar to `console.warn`.\n *\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged as a warning.\n */\n log.warn = function () {\n for (var _len3 = arguments.length, args = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n args[_key3] = arguments[_key3];\n }\n\n return logByType('warn', level, args);\n };\n\n /**\n * Logs debug messages. Similar to `console.debug`, but may also act as a comparable\n * log if `console.debug` is not available\n *\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged as debug.\n */\n log.debug = function () {\n for (var _len4 = arguments.length, args = Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {\n args[_key4] = arguments[_key4];\n }\n\n return logByType('debug', level, args);\n };\n\n return log;\n}\n\n/**\n * @file log.js\n * @module log\n */\nvar log = createLogger$1('VIDEOJS');\nvar createLogger = log.createLogger;\n\n/**\n * @file computed-style.js\n * @module computed-style\n */\n/**\n * A safe getComputedStyle with an IE8 fallback.\n *\n * This is needed because in Firefox, if the player is loaded in an iframe with\n * `display:none`, then `getComputedStyle` returns `null`, so, we do a null-check to\n * make sure that the player doesn't break in these cases.\n *\n * @param {Element} el\n * The element you want the computed style of\n *\n * @param {string} prop\n * The property name you want\n *\n * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n *\n * @static\n * @const\n */\nfunction computedStyle(el, prop) {\n if (!el || !prop) {\n return '';\n }\n\n if (typeof window.getComputedStyle === 'function') {\n var cs = window.getComputedStyle(el);\n\n return cs ? cs[prop] : '';\n }\n\n return el.currentStyle[prop] || '';\n}\n\nvar _templateObject = taggedTemplateLiteralLoose(['Setting attributes in the second argument of createEl()\\n has been deprecated. Use the third argument instead.\\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.'], ['Setting attributes in the second argument of createEl()\\n has been deprecated. Use the third argument instead.\\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.']);\n\n/**\n * @file dom.js\n * @module dom\n */\n/**\n * Detect if a value is a string with any non-whitespace characters.\n *\n * @param {string} str\n * The string to check\n *\n * @return {boolean}\n * - True if the string is non-blank\n * - False otherwise\n *\n */\nfunction isNonBlankString(str) {\n return typeof str === 'string' && /\\S/.test(str);\n}\n\n/**\n * Throws an error if the passed string has whitespace. This is used by\n * class methods to be relatively consistent with the classList API.\n *\n * @param {string} str\n * The string to check for whitespace.\n *\n * @throws {Error}\n * Throws an error if there is whitespace in the string.\n *\n */\nfunction throwIfWhitespace(str) {\n if (/\\s/.test(str)) {\n throw new Error('class has illegal whitespace characters');\n }\n}\n\n/**\n * Produce a regular expression for matching a className within an elements className.\n *\n * @param {string} className\n * The className to generate the RegExp for.\n *\n * @return {RegExp}\n * The RegExp that will check for a specific `className` in an elements\n * className.\n */\nfunction classRegExp(className) {\n return new RegExp('(^|\\\\s)' + className + '($|\\\\s)');\n}\n\n/**\n * Whether the current DOM interface appears to be real.\n *\n * @return {Boolean}\n */\nfunction isReal() {\n return (\n\n // Both document and window will never be undefined thanks to `global`.\n document === window.document &&\n\n // In IE < 9, DOM methods return \"object\" as their type, so all we can\n // confidently check is that it exists.\n typeof document.createElement !== 'undefined'\n );\n}\n\n/**\n * Determines, via duck typing, whether or not a value is a DOM element.\n *\n * @param {Mixed} value\n * The thing to check\n *\n * @return {boolean}\n * - True if it is a DOM element\n * - False otherwise\n */\nfunction isEl(value) {\n return isObject(value) && value.nodeType === 1;\n}\n\n/**\n * Determines if the current DOM is embedded in an iframe.\n *\n * @return {boolean}\n *\n */\nfunction isInFrame() {\n\n // We need a try/catch here because Safari will throw errors when attempting\n // to get either `parent` or `self`\n try {\n return window.parent !== window.self;\n } catch (x) {\n return true;\n }\n}\n\n/**\n * Creates functions to query the DOM using a given method.\n *\n * @param {string} method\n * The method to create the query with.\n *\n * @return {Function}\n * The query method\n */\nfunction createQuerier(method) {\n return function (selector, context) {\n if (!isNonBlankString(selector)) {\n return document[method](null);\n }\n if (isNonBlankString(context)) {\n context = document.querySelector(context);\n }\n\n var ctx = isEl(context) ? context : document;\n\n return ctx[method] && ctx[method](selector);\n };\n}\n\n/**\n * Creates an element and applies properties.\n *\n * @param {string} [tagName='div']\n * Name of tag to be created.\n *\n * @param {Object} [properties={}]\n * Element properties to be applied.\n *\n * @param {Object} [attributes={}]\n * Element attributes to be applied.\n *\n * @param {String|Element|TextNode|Array|Function} [content]\n * Contents for the element (see: {@link dom:normalizeContent})\n *\n * @return {Element}\n * The element that was created.\n */\nfunction createEl() {\n var tagName = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';\n var properties = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n var content = arguments[3];\n\n var el = document.createElement(tagName);\n\n Object.getOwnPropertyNames(properties).forEach(function (propName) {\n var val = properties[propName];\n\n // See #2176\n // We originally were accepting both properties and attributes in the\n // same object, but that doesn't work so well.\n if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {\n log.warn(tsml(_templateObject, propName, val));\n el.setAttribute(propName, val);\n\n // Handle textContent since it's not supported everywhere and we have a\n // method for it.\n } else if (propName === 'textContent') {\n textContent(el, val);\n } else {\n el[propName] = val;\n }\n });\n\n Object.getOwnPropertyNames(attributes).forEach(function (attrName) {\n el.setAttribute(attrName, attributes[attrName]);\n });\n\n if (content) {\n appendContent(el, content);\n }\n\n return el;\n}\n\n/**\n * Injects text into an element, replacing any existing contents entirely.\n *\n * @param {Element} el\n * The element to add text content into\n *\n * @param {string} text\n * The text content to add.\n *\n * @return {Element}\n * The element with added text content.\n */\nfunction textContent(el, text) {\n if (typeof el.textContent === 'undefined') {\n el.innerText = text;\n } else {\n el.textContent = text;\n }\n return el;\n}\n\n/**\n * Insert an element as the first child node of another\n *\n * @param {Element} child\n * Element to insert\n *\n * @param {Element} parent\n * Element to insert child into\n */\nfunction prependTo(child, parent) {\n if (parent.firstChild) {\n parent.insertBefore(child, parent.firstChild);\n } else {\n parent.appendChild(child);\n }\n}\n\n/**\n * Check if an element has a CSS class\n *\n * @param {Element} element\n * Element to check\n *\n * @param {string} classToCheck\n * Class name to check for\n *\n * @return {boolean}\n * - True if the element had the class\n * - False otherwise.\n *\n * @throws {Error}\n * Throws an error if `classToCheck` has white space.\n */\nfunction hasClass(element, classToCheck) {\n throwIfWhitespace(classToCheck);\n if (element.classList) {\n return element.classList.contains(classToCheck);\n }\n return classRegExp(classToCheck).test(element.className);\n}\n\n/**\n * Add a CSS class name to an element\n *\n * @param {Element} element\n * Element to add class name to.\n *\n * @param {string} classToAdd\n * Class name to add.\n *\n * @return {Element}\n * The dom element with the added class name.\n */\nfunction addClass(element, classToAdd) {\n if (element.classList) {\n element.classList.add(classToAdd);\n\n // Don't need to `throwIfWhitespace` here because `hasElClass` will do it\n // in the case of classList not being supported.\n } else if (!hasClass(element, classToAdd)) {\n element.className = (element.className + ' ' + classToAdd).trim();\n }\n\n return element;\n}\n\n/**\n * Remove a CSS class name from an element\n *\n * @param {Element} element\n * Element to remove a class name from.\n *\n * @param {string} classToRemove\n * Class name to remove\n *\n * @return {Element}\n * The dom element with class name removed.\n */\nfunction removeClass(element, classToRemove) {\n if (element.classList) {\n element.classList.remove(classToRemove);\n } else {\n throwIfWhitespace(classToRemove);\n element.className = element.className.split(/\\s+/).filter(function (c) {\n return c !== classToRemove;\n }).join(' ');\n }\n\n return element;\n}\n\n/**\n * The callback definition for toggleElClass.\n *\n * @callback Dom~PredicateCallback\n * @param {Element} element\n * The DOM element of the Component.\n *\n * @param {string} classToToggle\n * The `className` that wants to be toggled\n *\n * @return {boolean|undefined}\n * - If true the `classToToggle` will get added to `element`.\n * - If false the `classToToggle` will get removed from `element`.\n * - If undefined this callback will be ignored\n */\n\n/**\n * Adds or removes a CSS class name on an element depending on an optional\n * condition or the presence/absence of the class name.\n *\n * @param {Element} element\n * The element to toggle a class name on.\n *\n * @param {string} classToToggle\n * The class that should be toggled\n *\n * @param {boolean|PredicateCallback} [predicate]\n * See the return value for {@link Dom~PredicateCallback}\n *\n * @return {Element}\n * The element with a class that has been toggled.\n */\nfunction toggleClass(element, classToToggle, predicate) {\n\n // This CANNOT use `classList` internally because IE does not support the\n // second parameter to the `classList.toggle()` method! Which is fine because\n // `classList` will be used by the add/remove functions.\n var has = hasClass(element, classToToggle);\n\n if (typeof predicate === 'function') {\n predicate = predicate(element, classToToggle);\n }\n\n if (typeof predicate !== 'boolean') {\n predicate = !has;\n }\n\n // If the necessary class operation matches the current state of the\n // element, no action is required.\n if (predicate === has) {\n return;\n }\n\n if (predicate) {\n addClass(element, classToToggle);\n } else {\n removeClass(element, classToToggle);\n }\n\n return element;\n}\n\n/**\n * Apply attributes to an HTML element.\n *\n * @param {Element} el\n * Element to add attributes to.\n *\n * @param {Object} [attributes]\n * Attributes to be applied.\n */\nfunction setAttributes(el, attributes) {\n Object.getOwnPropertyNames(attributes).forEach(function (attrName) {\n var attrValue = attributes[attrName];\n\n if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {\n el.removeAttribute(attrName);\n } else {\n el.setAttribute(attrName, attrValue === true ? '' : attrValue);\n }\n });\n}\n\n/**\n * Get an element's attribute values, as defined on the HTML tag\n * Attributes are not the same as properties. They're defined on the tag\n * or with setAttribute (which shouldn't be used with HTML)\n * This will return true or false for boolean attributes.\n *\n * @param {Element} tag\n * Element from which to get tag attributes.\n *\n * @return {Object}\n * All attributes of the element.\n */\nfunction getAttributes(tag) {\n var obj = {};\n\n // known boolean attributes\n // we can check for matching boolean properties, but older browsers\n // won't know about HTML5 boolean attributes that we still read from\n var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ',';\n\n if (tag && tag.attributes && tag.attributes.length > 0) {\n var attrs = tag.attributes;\n\n for (var i = attrs.length - 1; i >= 0; i--) {\n var attrName = attrs[i].name;\n var attrVal = attrs[i].value;\n\n // check for known booleans\n // the matching element property will return a value for typeof\n if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {\n // the value of an included boolean attribute is typically an empty\n // string ('') which would equal false if we just check for a false value.\n // we also don't want support bad code like autoplay='false'\n attrVal = attrVal !== null ? true : false;\n }\n\n obj[attrName] = attrVal;\n }\n }\n\n return obj;\n}\n\n/**\n * Get the value of an element's attribute\n *\n * @param {Element} el\n * A DOM element\n *\n * @param {string} attribute\n * Attribute to get the value of\n *\n * @return {string}\n * value of the attribute\n */\nfunction getAttribute(el, attribute) {\n return el.getAttribute(attribute);\n}\n\n/**\n * Set the value of an element's attribute\n *\n * @param {Element} el\n * A DOM element\n *\n * @param {string} attribute\n * Attribute to set\n *\n * @param {string} value\n * Value to set the attribute to\n */\nfunction setAttribute(el, attribute, value) {\n el.setAttribute(attribute, value);\n}\n\n/**\n * Remove an element's attribute\n *\n * @param {Element} el\n * A DOM element\n *\n * @param {string} attribute\n * Attribute to remove\n */\nfunction removeAttribute(el, attribute) {\n el.removeAttribute(attribute);\n}\n\n/**\n * Attempt to block the ability to select text while dragging controls\n */\nfunction blockTextSelection() {\n document.body.focus();\n document.onselectstart = function () {\n return false;\n };\n}\n\n/**\n * Turn off text selection blocking\n */\nfunction unblockTextSelection() {\n document.onselectstart = function () {\n return true;\n };\n}\n\n/**\n * Identical to the native `getBoundingClientRect` function, but ensures that\n * the method is supported at all (it is in all browsers we claim to support)\n * and that the element is in the DOM before continuing.\n *\n * This wrapper function also shims properties which are not provided by some\n * older browsers (namely, IE8).\n *\n * Additionally, some browsers do not support adding properties to a\n * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard\n * properties (except `x` and `y` which are not widely supported). This helps\n * avoid implementations where keys are non-enumerable.\n *\n * @param {Element} el\n * Element whose `ClientRect` we want to calculate.\n *\n * @return {Object|undefined}\n * Always returns a plain\n */\nfunction getBoundingClientRect(el) {\n if (el && el.getBoundingClientRect && el.parentNode) {\n var rect = el.getBoundingClientRect();\n var result = {};\n\n ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) {\n if (rect[k] !== undefined) {\n result[k] = rect[k];\n }\n });\n\n if (!result.height) {\n result.height = parseFloat(computedStyle(el, 'height'));\n }\n\n if (!result.width) {\n result.width = parseFloat(computedStyle(el, 'width'));\n }\n\n return result;\n }\n}\n\n/**\n * The postion of a DOM element on the page.\n *\n * @typedef {Object} module:dom~Position\n *\n * @property {number} left\n * Pixels to the left\n *\n * @property {number} top\n * Pixels on top\n */\n\n/**\n * Offset Left.\n * getBoundingClientRect technique from\n * John Resig\n *\n * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/\n *\n * @param {Element} el\n * Element from which to get offset\n *\n * @return {module:dom~Position}\n * The position of the element that was passed in.\n */\nfunction findPosition(el) {\n var box = void 0;\n\n if (el.getBoundingClientRect && el.parentNode) {\n box = el.getBoundingClientRect();\n }\n\n if (!box) {\n return {\n left: 0,\n top: 0\n };\n }\n\n var docEl = document.documentElement;\n var body = document.body;\n\n var clientLeft = docEl.clientLeft || body.clientLeft || 0;\n var scrollLeft = window.pageXOffset || body.scrollLeft;\n var left = box.left + scrollLeft - clientLeft;\n\n var clientTop = docEl.clientTop || body.clientTop || 0;\n var scrollTop = window.pageYOffset || body.scrollTop;\n var top = box.top + scrollTop - clientTop;\n\n // Android sometimes returns slightly off decimal values, so need to round\n return {\n left: Math.round(left),\n top: Math.round(top)\n };\n}\n\n/**\n * x and y coordinates for a dom element or mouse pointer\n *\n * @typedef {Object} Dom~Coordinates\n *\n * @property {number} x\n * x coordinate in pixels\n *\n * @property {number} y\n * y coordinate in pixels\n */\n\n/**\n * Get pointer position in element\n * Returns an object with x and y coordinates.\n * The base on the coordinates are the bottom left of the element.\n *\n * @param {Element} el\n * Element on which to get the pointer position on\n *\n * @param {EventTarget~Event} event\n * Event object\n *\n * @return {Dom~Coordinates}\n * A Coordinates object corresponding to the mouse position.\n *\n */\nfunction getPointerPosition(el, event) {\n var position = {};\n var box = findPosition(el);\n var boxW = el.offsetWidth;\n var boxH = el.offsetHeight;\n\n var boxY = box.top;\n var boxX = box.left;\n var pageY = event.pageY;\n var pageX = event.pageX;\n\n if (event.changedTouches) {\n pageX = event.changedTouches[0].pageX;\n pageY = event.changedTouches[0].pageY;\n }\n\n position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH));\n position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));\n\n return position;\n}\n\n/**\n * Determines, via duck typing, whether or not a value is a text node.\n *\n * @param {Mixed} value\n * Check if this value is a text node.\n *\n * @return {boolean}\n * - True if it is a text node\n * - False otherwise\n */\nfunction isTextNode(value) {\n return isObject(value) && value.nodeType === 3;\n}\n\n/**\n * Empties the contents of an element.\n *\n * @param {Element} el\n * The element to empty children from\n *\n * @return {Element}\n * The element with no children\n */\nfunction emptyEl(el) {\n while (el.firstChild) {\n el.removeChild(el.firstChild);\n }\n return el;\n}\n\n/**\n * Normalizes content for eventual insertion into the DOM.\n *\n * This allows a wide range of content definition methods, but protects\n * from falling into the trap of simply writing to `innerHTML`, which is\n * an XSS concern.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * @param {String|Element|TextNode|Array|Function} content\n * - String: Normalized into a text node.\n * - Element/TextNode: Passed through.\n * - Array: A one-dimensional array of strings, elements, nodes, or functions\n * (which return single strings, elements, or nodes).\n * - Function: If the sole argument, is expected to produce a string, element,\n * node, or array as defined above.\n *\n * @return {Array}\n * All of the content that was passed in normalized.\n */\nfunction normalizeContent(content) {\n\n // First, invoke content if it is a function. If it produces an array,\n // that needs to happen before normalization.\n if (typeof content === 'function') {\n content = content();\n }\n\n // Next up, normalize to an array, so one or many items can be normalized,\n // filtered, and returned.\n return (Array.isArray(content) ? content : [content]).map(function (value) {\n\n // First, invoke value if it is a function to produce a new value,\n // which will be subsequently normalized to a Node of some kind.\n if (typeof value === 'function') {\n value = value();\n }\n\n if (isEl(value) || isTextNode(value)) {\n return value;\n }\n\n if (typeof value === 'string' && /\\S/.test(value)) {\n return document.createTextNode(value);\n }\n }).filter(function (value) {\n return value;\n });\n}\n\n/**\n * Normalizes and appends content to an element.\n *\n * @param {Element} el\n * Element to append normalized content to.\n *\n *\n * @param {String|Element|TextNode|Array|Function} content\n * See the `content` argument of {@link dom:normalizeContent}\n *\n * @return {Element}\n * The element with appended normalized content.\n */\nfunction appendContent(el, content) {\n normalizeContent(content).forEach(function (node) {\n return el.appendChild(node);\n });\n return el;\n}\n\n/**\n * Normalizes and inserts content into an element; this is identical to\n * `appendContent()`, except it empties the element first.\n *\n * @param {Element} el\n * Element to insert normalized content into.\n *\n * @param {String|Element|TextNode|Array|Function} content\n * See the `content` argument of {@link dom:normalizeContent}\n *\n * @return {Element}\n * The element with inserted normalized content.\n *\n */\nfunction insertContent(el, content) {\n return appendContent(emptyEl(el), content);\n}\n\n/**\n * Check if event was a single left click\n *\n * @param {EventTarget~Event} event\n * Event object\n *\n * @return {boolean}\n * - True if a left click\n * - False if not a left click\n */\nfunction isSingleLeftClick(event) {\n // Note: if you create something draggable, be sure to\n // call it on both `mousedown` and `mousemove` event,\n // otherwise `mousedown` should be enough for a button\n\n if (event.button === undefined && event.buttons === undefined) {\n // Why do we need `buttons` ?\n // Because, middle mouse sometimes have this:\n // e.button === 0 and e.buttons === 4\n // Furthermore, we want to prevent combination click, something like\n // HOLD middlemouse then left click, that would be\n // e.button === 0, e.buttons === 5\n // just `button` is not gonna work\n\n // Alright, then what this block does ?\n // this is for chrome `simulate mobile devices`\n // I want to support this as well\n\n return true;\n }\n\n if (event.button === 0 && event.buttons === undefined) {\n // Touch screen, sometimes on some specific device, `buttons`\n // doesn't have anything (safari on ios, blackberry...)\n\n return true;\n }\n\n if (IE_VERSION === 9) {\n // Ignore IE9\n\n return true;\n }\n\n if (event.button !== 0 || event.buttons !== 1) {\n // This is the reason we have those if else block above\n // if any special case we can catch and let it slide\n // we do it above, when get to here, this definitely\n // is-not-left-click\n\n return false;\n }\n\n return true;\n}\n\n/**\n * Finds a single DOM element matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {Element|null}\n * The element that was found or null.\n */\nvar $ = createQuerier('querySelector');\n\n/**\n * Finds a all DOM elements matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {NodeList}\n * A element list of elements that were found. Will be empty if none were found.\n *\n */\nvar $$ = createQuerier('querySelectorAll');\n\n\n\nvar Dom = (Object.freeze || Object)({\n\tisReal: isReal,\n\tisEl: isEl,\n\tisInFrame: isInFrame,\n\tcreateEl: createEl,\n\ttextContent: textContent,\n\tprependTo: prependTo,\n\thasClass: hasClass,\n\taddClass: addClass,\n\tremoveClass: removeClass,\n\ttoggleClass: toggleClass,\n\tsetAttributes: setAttributes,\n\tgetAttributes: getAttributes,\n\tgetAttribute: getAttribute,\n\tsetAttribute: setAttribute,\n\tremoveAttribute: removeAttribute,\n\tblockTextSelection: blockTextSelection,\n\tunblockTextSelection: unblockTextSelection,\n\tgetBoundingClientRect: getBoundingClientRect,\n\tfindPosition: findPosition,\n\tgetPointerPosition: getPointerPosition,\n\tisTextNode: isTextNode,\n\temptyEl: emptyEl,\n\tnormalizeContent: normalizeContent,\n\tappendContent: appendContent,\n\tinsertContent: insertContent,\n\tisSingleLeftClick: isSingleLeftClick,\n\t$: $,\n\t$$: $$\n});\n\n/**\n * @file guid.js\n * @module guid\n */\n\n/**\n * Unique ID for an element or function\n * @type {Number}\n */\nvar _guid = 1;\n\n/**\n * Get a unique auto-incrementing ID by number that has not been returned before.\n *\n * @return {number}\n * A new unique ID.\n */\nfunction newGUID() {\n return _guid++;\n}\n\n/**\n * @file dom-data.js\n * @module dom-data\n */\n/**\n * Element Data Store.\n *\n * Allows for binding data to an element without putting it directly on the\n * element. Ex. Event listeners are stored here.\n * (also from jsninja.com, slightly modified and updated for closure compiler)\n *\n * @type {Object}\n * @private\n */\nvar elData = {};\n\n/*\n * Unique attribute name to store an element's guid in\n *\n * @type {String}\n * @constant\n * @private\n */\nvar elIdAttr = 'vdata' + new Date().getTime();\n\n/**\n * Returns the cache object where data for an element is stored\n *\n * @param {Element} el\n * Element to store data for.\n *\n * @return {Object}\n * The cache object for that el that was passed in.\n */\nfunction getData(el) {\n var id = el[elIdAttr];\n\n if (!id) {\n id = el[elIdAttr] = newGUID();\n }\n\n if (!elData[id]) {\n elData[id] = {};\n }\n\n return elData[id];\n}\n\n/**\n * Returns whether or not an element has cached data\n *\n * @param {Element} el\n * Check if this element has cached data.\n *\n * @return {boolean}\n * - True if the DOM element has cached data.\n * - False otherwise.\n */\nfunction hasData(el) {\n var id = el[elIdAttr];\n\n if (!id) {\n return false;\n }\n\n return !!Object.getOwnPropertyNames(elData[id]).length;\n}\n\n/**\n * Delete data for the element from the cache and the guid attr from getElementById\n *\n * @param {Element} el\n * Remove cached data for this element.\n */\nfunction removeData(el) {\n var id = el[elIdAttr];\n\n if (!id) {\n return;\n }\n\n // Remove all stored data\n delete elData[id];\n\n // Remove the elIdAttr property from the DOM node\n try {\n delete el[elIdAttr];\n } catch (e) {\n if (el.removeAttribute) {\n el.removeAttribute(elIdAttr);\n } else {\n // IE doesn't appear to support removeAttribute on the document element\n el[elIdAttr] = null;\n }\n }\n}\n\n/**\n * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)\n * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)\n * This should work very similarly to jQuery's events, however it's based off the book version which isn't as\n * robust as jquery's, so there's probably some differences.\n *\n * @module events\n */\n\n/**\n * Clean up the listener cache and dispatchers\n *\n * @param {Element|Object} elem\n * Element to clean up\n *\n * @param {string} type\n * Type of event to clean up\n */\nfunction _cleanUpEvents(elem, type) {\n var data = getData(elem);\n\n // Remove the events of a particular type if there are none left\n if (data.handlers[type].length === 0) {\n delete data.handlers[type];\n // data.handlers[type] = null;\n // Setting to null was causing an error with data.handlers\n\n // Remove the meta-handler from the element\n if (elem.removeEventListener) {\n elem.removeEventListener(type, data.dispatcher, false);\n } else if (elem.detachEvent) {\n elem.detachEvent('on' + type, data.dispatcher);\n }\n }\n\n // Remove the events object if there are no types left\n if (Object.getOwnPropertyNames(data.handlers).length <= 0) {\n delete data.handlers;\n delete data.dispatcher;\n delete data.disabled;\n }\n\n // Finally remove the element data if there is no data left\n if (Object.getOwnPropertyNames(data).length === 0) {\n removeData(elem);\n }\n}\n\n/**\n * Loops through an array of event types and calls the requested method for each type.\n *\n * @param {Function} fn\n * The event method we want to use.\n *\n * @param {Element|Object} elem\n * Element or object to bind listeners to\n *\n * @param {string} type\n * Type of event to bind to.\n *\n * @param {EventTarget~EventListener} callback\n * Event listener.\n */\nfunction _handleMultipleEvents(fn, elem, types, callback) {\n types.forEach(function (type) {\n // Call the event method for each one of the types\n fn(elem, type, callback);\n });\n}\n\n/**\n * Fix a native event to have standard property values\n *\n * @param {Object} event\n * Event object to fix.\n *\n * @return {Object}\n * Fixed event object.\n */\nfunction fixEvent(event) {\n\n function returnTrue() {\n return true;\n }\n\n function returnFalse() {\n return false;\n }\n\n // Test if fixing up is needed\n // Used to check if !event.stopPropagation instead of isPropagationStopped\n // But native events return true for stopPropagation, but don't have\n // other expected methods like isPropagationStopped. Seems to be a problem\n // with the Javascript Ninja code. So we're just overriding all events now.\n if (!event || !event.isPropagationStopped) {\n var old = event || window.event;\n\n event = {};\n // Clone the old object so that we can modify the values event = {};\n // IE8 Doesn't like when you mess with native event properties\n // Firefox returns false for event.hasOwnProperty('type') and other props\n // which makes copying more difficult.\n // TODO: Probably best to create a whitelist of event props\n for (var key in old) {\n // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y\n // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation\n // and webkitMovementX/Y\n if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {\n // Chrome 32+ warns if you try to copy deprecated returnValue, but\n // we still want to if preventDefault isn't supported (IE8).\n if (!(key === 'returnValue' && old.preventDefault)) {\n event[key] = old[key];\n }\n }\n }\n\n // The event occurred on this element\n if (!event.target) {\n event.target = event.srcElement || document;\n }\n\n // Handle which other element the event is related to\n if (!event.relatedTarget) {\n event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;\n }\n\n // Stop the default browser action\n event.preventDefault = function () {\n if (old.preventDefault) {\n old.preventDefault();\n }\n event.returnValue = false;\n old.returnValue = false;\n event.defaultPrevented = true;\n };\n\n event.defaultPrevented = false;\n\n // Stop the event from bubbling\n event.stopPropagation = function () {\n if (old.stopPropagation) {\n old.stopPropagation();\n }\n event.cancelBubble = true;\n old.cancelBubble = true;\n event.isPropagationStopped = returnTrue;\n };\n\n event.isPropagationStopped = returnFalse;\n\n // Stop the event from bubbling and executing other handlers\n event.stopImmediatePropagation = function () {\n if (old.stopImmediatePropagation) {\n old.stopImmediatePropagation();\n }\n event.isImmediatePropagationStopped = returnTrue;\n event.stopPropagation();\n };\n\n event.isImmediatePropagationStopped = returnFalse;\n\n // Handle mouse position\n if (event.clientX !== null && event.clientX !== undefined) {\n var doc = document.documentElement;\n var body = document.body;\n\n event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);\n event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);\n }\n\n // Handle key presses\n event.which = event.charCode || event.keyCode;\n\n // Fix button for mouse clicks:\n // 0 == left; 1 == middle; 2 == right\n if (event.button !== null && event.button !== undefined) {\n\n // The following is disabled because it does not pass videojs-standard\n // and... yikes.\n /* eslint-disable */\n event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;\n /* eslint-enable */\n }\n }\n\n // Returns fixed-up instance\n return event;\n}\n\n/**\n * Whether passive event listeners are supported\n */\nvar _supportsPassive = false;\n\n(function () {\n try {\n var opts = Object.defineProperty({}, 'passive', {\n get: function get() {\n _supportsPassive = true;\n }\n });\n\n window.addEventListener('test', null, opts);\n window.removeEventListener('test', null, opts);\n } catch (e) {\n // disregard\n }\n})();\n\n/**\n * Touch events Chrome expects to be passive\n */\nvar passiveEvents = ['touchstart', 'touchmove'];\n\n/**\n * Add an event listener to element\n * It stores the handler function in a separate cache object\n * and adds a generic handler to the element's event,\n * along with a unique id (guid) to the element.\n *\n * @param {Element|Object} elem\n * Element or object to bind listeners to\n *\n * @param {string|string[]} type\n * Type of event to bind to.\n *\n * @param {EventTarget~EventListener} fn\n * Event listener.\n */\nfunction on(elem, type, fn) {\n if (Array.isArray(type)) {\n return _handleMultipleEvents(on, elem, type, fn);\n }\n\n var data = getData(elem);\n\n // We need a place to store all our handler data\n if (!data.handlers) {\n data.handlers = {};\n }\n\n if (!data.handlers[type]) {\n data.handlers[type] = [];\n }\n\n if (!fn.guid) {\n fn.guid = newGUID();\n }\n\n data.handlers[type].push(fn);\n\n if (!data.dispatcher) {\n data.disabled = false;\n\n data.dispatcher = function (event, hash) {\n\n if (data.disabled) {\n return;\n }\n\n event = fixEvent(event);\n\n var handlers = data.handlers[event.type];\n\n if (handlers) {\n // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.\n var handlersCopy = handlers.slice(0);\n\n for (var m = 0, n = handlersCopy.length; m < n; m++) {\n if (event.isImmediatePropagationStopped()) {\n break;\n } else {\n try {\n handlersCopy[m].call(elem, event, hash);\n } catch (e) {\n log.error(e);\n }\n }\n }\n }\n };\n }\n\n if (data.handlers[type].length === 1) {\n if (elem.addEventListener) {\n var options = false;\n\n if (_supportsPassive && passiveEvents.indexOf(type) > -1) {\n options = { passive: true };\n }\n elem.addEventListener(type, data.dispatcher, options);\n } else if (elem.attachEvent) {\n elem.attachEvent('on' + type, data.dispatcher);\n }\n }\n}\n\n/**\n * Removes event listeners from an element\n *\n * @param {Element|Object} elem\n * Object to remove listeners from.\n *\n * @param {string|string[]} [type]\n * Type of listener to remove. Don't include to remove all events from element.\n *\n * @param {EventTarget~EventListener} [fn]\n * Specific listener to remove. Don't include to remove listeners for an event\n * type.\n */\nfunction off(elem, type, fn) {\n // Don't want to add a cache object through getElData if not needed\n if (!hasData(elem)) {\n return;\n }\n\n var data = getData(elem);\n\n // If no events exist, nothing to unbind\n if (!data.handlers) {\n return;\n }\n\n if (Array.isArray(type)) {\n return _handleMultipleEvents(off, elem, type, fn);\n }\n\n // Utility function\n var removeType = function removeType(el, t) {\n data.handlers[t] = [];\n _cleanUpEvents(el, t);\n };\n\n // Are we removing all bound events?\n if (type === undefined) {\n for (var t in data.handlers) {\n if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {\n removeType(elem, t);\n }\n }\n return;\n }\n\n var handlers = data.handlers[type];\n\n // If no handlers exist, nothing to unbind\n if (!handlers) {\n return;\n }\n\n // If no listener was provided, remove all listeners for type\n if (!fn) {\n removeType(elem, type);\n return;\n }\n\n // We're only removing a single handler\n if (fn.guid) {\n for (var n = 0; n < handlers.length; n++) {\n if (handlers[n].guid === fn.guid) {\n handlers.splice(n--, 1);\n }\n }\n }\n\n _cleanUpEvents(elem, type);\n}\n\n/**\n * Trigger an event for an element\n *\n * @param {Element|Object} elem\n * Element to trigger an event on\n *\n * @param {EventTarget~Event|string} event\n * A string (the type) or an event object with a type attribute\n *\n * @param {Object} [hash]\n * data hash to pass along with the event\n *\n * @return {boolean|undefined}\n * - Returns the opposite of `defaultPrevented` if default was prevented\n * - Otherwise returns undefined\n */\nfunction trigger(elem, event, hash) {\n // Fetches element data and a reference to the parent (for bubbling).\n // Don't want to add a data object to cache for every parent,\n // so checking hasElData first.\n var elemData = hasData(elem) ? getData(elem) : {};\n var parent = elem.parentNode || elem.ownerDocument;\n // type = event.type || event,\n // handler;\n\n // If an event name was passed as a string, creates an event out of it\n if (typeof event === 'string') {\n event = { type: event, target: elem };\n } else if (!event.target) {\n event.target = elem;\n }\n\n // Normalizes the event properties.\n event = fixEvent(event);\n\n // If the passed element has a dispatcher, executes the established handlers.\n if (elemData.dispatcher) {\n elemData.dispatcher.call(elem, event, hash);\n }\n\n // Unless explicitly stopped or the event does not bubble (e.g. media events)\n // recursively calls this function to bubble the event up the DOM.\n if (parent && !event.isPropagationStopped() && event.bubbles === true) {\n trigger.call(null, parent, event, hash);\n\n // If at the top of the DOM, triggers the default action unless disabled.\n } else if (!parent && !event.defaultPrevented) {\n var targetData = getData(event.target);\n\n // Checks if the target has a default action for this event.\n if (event.target[event.type]) {\n // Temporarily disables event dispatching on the target as we have already executed the handler.\n targetData.disabled = true;\n // Executes the default action.\n if (typeof event.target[event.type] === 'function') {\n event.target[event.type]();\n }\n // Re-enables event dispatching.\n targetData.disabled = false;\n }\n }\n\n // Inform the triggerer if the default was prevented by returning false\n return !event.defaultPrevented;\n}\n\n/**\n * Trigger a listener only once for an event\n *\n * @param {Element|Object} elem\n * Element or object to bind to.\n *\n * @param {string|string[]} type\n * Name/type of event\n *\n * @param {Event~EventListener} fn\n * Event Listener function\n */\nfunction one(elem, type, fn) {\n if (Array.isArray(type)) {\n return _handleMultipleEvents(one, elem, type, fn);\n }\n var func = function func() {\n off(elem, type, func);\n fn.apply(this, arguments);\n };\n\n // copy the guid to the new function so it can removed using the original function's ID\n func.guid = fn.guid = fn.guid || newGUID();\n on(elem, type, func);\n}\n\nvar Events = (Object.freeze || Object)({\n\tfixEvent: fixEvent,\n\ton: on,\n\toff: off,\n\ttrigger: trigger,\n\tone: one\n});\n\n/**\n * @file setup.js - Functions for setting up a player without\n * user interaction based on the data-setup `attribute` of the video tag.\n *\n * @module setup\n */\nvar _windowLoaded = false;\nvar videojs$2 = void 0;\n\n/**\n * Set up any tags that have a data-setup `attribute` when the player is started.\n */\nvar autoSetup = function autoSetup() {\n\n // Protect against breakage in non-browser environments and check global autoSetup option.\n if (!isReal() || videojs$2.options.autoSetup === false) {\n return;\n }\n\n // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*\n // var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));\n // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));\n // var mediaEls = vids.concat(audios);\n\n // Because IE8 doesn't support calling slice on a node list, we need to loop\n // through each list of elements to build up a new, combined list of elements.\n var vids = document.getElementsByTagName('video');\n var audios = document.getElementsByTagName('audio');\n var divs = document.getElementsByTagName('video-js');\n var mediaEls = [];\n\n if (vids && vids.length > 0) {\n for (var i = 0, e = vids.length; i < e; i++) {\n mediaEls.push(vids[i]);\n }\n }\n\n if (audios && audios.length > 0) {\n for (var _i = 0, _e = audios.length; _i < _e; _i++) {\n mediaEls.push(audios[_i]);\n }\n }\n\n if (divs && divs.length > 0) {\n for (var _i2 = 0, _e2 = divs.length; _i2 < _e2; _i2++) {\n mediaEls.push(divs[_i2]);\n }\n }\n\n // Check if any media elements exist\n if (mediaEls && mediaEls.length > 0) {\n\n for (var _i3 = 0, _e3 = mediaEls.length; _i3 < _e3; _i3++) {\n var mediaEl = mediaEls[_i3];\n\n // Check if element exists, has getAttribute func.\n // IE seems to consider typeof el.getAttribute == 'object' instead of\n // 'function' like expected, at least when loading the player immediately.\n if (mediaEl && mediaEl.getAttribute) {\n\n // Make sure this player hasn't already been set up.\n if (mediaEl.player === undefined) {\n var options = mediaEl.getAttribute('data-setup');\n\n // Check if data-setup attr exists.\n // We only auto-setup if they've added the data-setup attr.\n if (options !== null) {\n // Create new video.js instance.\n videojs$2(mediaEl);\n }\n }\n\n // If getAttribute isn't defined, we need to wait for the DOM.\n } else {\n autoSetupTimeout(1);\n break;\n }\n }\n\n // No videos were found, so keep looping unless page is finished loading.\n } else if (!_windowLoaded) {\n autoSetupTimeout(1);\n }\n};\n\n/**\n * Wait until the page is loaded before running autoSetup. This will be called in\n * autoSetup if `hasLoaded` returns false.\n *\n * @param {number} wait\n * How long to wait in ms\n *\n * @param {module:videojs} [vjs]\n * The videojs library function\n */\nfunction autoSetupTimeout(wait, vjs) {\n if (vjs) {\n videojs$2 = vjs;\n }\n\n window.setTimeout(autoSetup, wait);\n}\n\nif (isReal() && document.readyState === 'complete') {\n _windowLoaded = true;\n} else {\n /**\n * Listen for the load event on window, and set _windowLoaded to true.\n *\n * @listens load\n */\n one(window, 'load', function () {\n _windowLoaded = true;\n });\n}\n\n/**\n * @file stylesheet.js\n * @module stylesheet\n */\n/**\n * Create a DOM syle element given a className for it.\n *\n * @param {string} className\n * The className to add to the created style element.\n *\n * @return {Element}\n * The element that was created.\n */\nvar createStyleElement = function createStyleElement(className) {\n var style = document.createElement('style');\n\n style.className = className;\n\n return style;\n};\n\n/**\n * Add text to a DOM element.\n *\n * @param {Element} el\n * The Element to add text content to.\n *\n * @param {string} content\n * The text to add to the element.\n */\nvar setTextContent = function setTextContent(el, content) {\n if (el.styleSheet) {\n el.styleSheet.cssText = content;\n } else {\n el.textContent = content;\n }\n};\n\n/**\n * @file fn.js\n * @module fn\n */\n/**\n * Bind (a.k.a proxy or Context). A simple method for changing the context of a function\n * It also stores a unique id on the function so it can be easily removed from events.\n *\n * @param {Mixed} context\n * The object to bind as scope.\n *\n * @param {Function} fn\n * The function to be bound to a scope.\n *\n * @param {number} [uid]\n * An optional unique ID for the function to be set\n *\n * @return {Function}\n * The new function that will be bound into the context given\n */\nvar bind = function bind(context, fn, uid) {\n // Make sure the function has a unique ID\n if (!fn.guid) {\n fn.guid = newGUID();\n }\n\n // Create the new function that changes the context\n var bound = function bound() {\n return fn.apply(context, arguments);\n };\n\n // Allow for the ability to individualize this function\n // Needed in the case where multiple objects might share the same prototype\n // IF both items add an event listener with the same function, then you try to remove just one\n // it will remove both because they both have the same guid.\n // when using this, you need to use the bind method when you remove the listener as well.\n // currently used in text tracks\n bound.guid = uid ? uid + '_' + fn.guid : fn.guid;\n\n return bound;\n};\n\n/**\n * Wraps the given function, `fn`, with a new function that only invokes `fn`\n * at most once per every `wait` milliseconds.\n *\n * @param {Function} fn\n * The function to be throttled.\n *\n * @param {Number} wait\n * The number of milliseconds by which to throttle.\n *\n * @return {Function}\n */\nvar throttle = function throttle(fn, wait) {\n var last = Date.now();\n\n var throttled = function throttled() {\n var now = Date.now();\n\n if (now - last >= wait) {\n fn.apply(undefined, arguments);\n last = now;\n }\n };\n\n return throttled;\n};\n\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked.\n *\n * Inspired by lodash and underscore implementations.\n *\n * @param {Function} func\n * The function to wrap with debounce behavior.\n *\n * @param {number} wait\n * The number of milliseconds to wait after the last invocation.\n *\n * @param {boolean} [immediate]\n * Whether or not to invoke the function immediately upon creation.\n *\n * @param {Object} [context=window]\n * The \"context\" in which the debounced function should debounce. For\n * example, if this function should be tied to a Video.js player,\n * the player can be passed here. Alternatively, defaults to the\n * global `window` object.\n *\n * @return {Function}\n * A debounced function.\n */\nvar debounce = function debounce(func, wait, immediate) {\n var context = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : window;\n\n var timeout = void 0;\n\n var cancel = function cancel() {\n context.clearTimeout(timeout);\n timeout = null;\n };\n\n /* eslint-disable consistent-this */\n var debounced = function debounced() {\n var self = this;\n var args = arguments;\n\n var _later = function later() {\n timeout = null;\n _later = null;\n if (!immediate) {\n func.apply(self, args);\n }\n };\n\n if (!timeout && immediate) {\n func.apply(self, args);\n }\n\n context.clearTimeout(timeout);\n timeout = context.setTimeout(_later, wait);\n };\n /* eslint-enable consistent-this */\n\n debounced.cancel = cancel;\n\n return debounced;\n};\n\n/**\n * @file src/js/event-target.js\n */\n/**\n * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It\n * adds shorthand functions that wrap around lengthy functions. For example:\n * the `on` function is a wrapper around `addEventListener`.\n *\n * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}\n * @class EventTarget\n */\nvar EventTarget = function EventTarget() {};\n\n/**\n * A Custom DOM event.\n *\n * @typedef {Object} EventTarget~Event\n * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}\n */\n\n/**\n * All event listeners should follow the following format.\n *\n * @callback EventTarget~EventListener\n * @this {EventTarget}\n *\n * @param {EventTarget~Event} event\n * the event that triggered this function\n *\n * @param {Object} [hash]\n * hash of data sent during the event\n */\n\n/**\n * An object containing event names as keys and booleans as values.\n *\n * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}\n * will have extra functionality. See that function for more information.\n *\n * @property EventTarget.prototype.allowedEvents_\n * @private\n */\nEventTarget.prototype.allowedEvents_ = {};\n\n/**\n * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a\n * function that will get called when an event with a certain name gets triggered.\n *\n * @param {string|string[]} type\n * An event name or an array of event names.\n *\n * @param {EventTarget~EventListener} fn\n * The function to call with `EventTarget`s\n */\nEventTarget.prototype.on = function (type, fn) {\n // Remove the addEventListener alias before calling Events.on\n // so we don't get into an infinite type loop\n var ael = this.addEventListener;\n\n this.addEventListener = function () {};\n on(this, type, fn);\n this.addEventListener = ael;\n};\n\n/**\n * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic\n * the standard DOM API.\n *\n * @function\n * @see {@link EventTarget#on}\n */\nEventTarget.prototype.addEventListener = EventTarget.prototype.on;\n\n/**\n * Removes an `event listener` for a specific event from an instance of `EventTarget`.\n * This makes it so that the `event listener` will no longer get called when the\n * named event happens.\n *\n * @param {string|string[]} type\n * An event name or an array of event names.\n *\n * @param {EventTarget~EventListener} fn\n * The function to remove.\n */\nEventTarget.prototype.off = function (type, fn) {\n off(this, type, fn);\n};\n\n/**\n * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic\n * the standard DOM API.\n *\n * @function\n * @see {@link EventTarget#off}\n */\nEventTarget.prototype.removeEventListener = EventTarget.prototype.off;\n\n/**\n * This function will add an `event listener` that gets triggered only once. After the\n * first trigger it will get removed. This is like adding an `event listener`\n * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.\n *\n * @param {string|string[]} type\n * An event name or an array of event names.\n *\n * @param {EventTarget~EventListener} fn\n * The function to be called once for each event name.\n */\nEventTarget.prototype.one = function (type, fn) {\n // Remove the addEventListener alialing Events.on\n // so we don't get into an infinite type loop\n var ael = this.addEventListener;\n\n this.addEventListener = function () {};\n one(this, type, fn);\n this.addEventListener = ael;\n};\n\n/**\n * This function causes an event to happen. This will then cause any `event listeners`\n * that are waiting for that event, to get called. If there are no `event listeners`\n * for an event then nothing will happen.\n *\n * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.\n * Trigger will also call the `on` + `uppercaseEventName` function.\n *\n * Example:\n * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call\n * `onClick` if it exists.\n *\n * @param {string|EventTarget~Event|Object} event\n * The name of the event, an `Event`, or an object with a key of type set to\n * an event name.\n */\nEventTarget.prototype.trigger = function (event) {\n var type = event.type || event;\n\n if (typeof event === 'string') {\n event = { type: type };\n }\n event = fixEvent(event);\n\n if (this.allowedEvents_[type] && this['on' + type]) {\n this['on' + type](event);\n }\n\n trigger(this, event);\n};\n\n/**\n * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic\n * the standard DOM API.\n *\n * @function\n * @see {@link EventTarget#trigger}\n */\nEventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;\n\n/**\n * @file mixins/evented.js\n * @module evented\n */\n/**\n * Returns whether or not an object has had the evented mixin applied.\n *\n * @param {Object} object\n * An object to test.\n *\n * @return {boolean}\n * Whether or not the object appears to be evented.\n */\nvar isEvented = function isEvented(object) {\n return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) {\n return typeof object[k] === 'function';\n });\n};\n\n/**\n * Whether a value is a valid event type - non-empty string or array.\n *\n * @private\n * @param {string|Array} type\n * The type value to test.\n *\n * @return {boolean}\n * Whether or not the type is a valid event type.\n */\nvar isValidEventType = function isValidEventType(type) {\n return (\n // The regex here verifies that the `type` contains at least one non-\n // whitespace character.\n typeof type === 'string' && /\\S/.test(type) || Array.isArray(type) && !!type.length\n );\n};\n\n/**\n * Validates a value to determine if it is a valid event target. Throws if not.\n *\n * @private\n * @throws {Error}\n * If the target does not appear to be a valid event target.\n *\n * @param {Object} target\n * The object to test.\n */\nvar validateTarget = function validateTarget(target) {\n if (!target.nodeName && !isEvented(target)) {\n throw new Error('Invalid target; must be a DOM node or evented object.');\n }\n};\n\n/**\n * Validates a value to determine if it is a valid event target. Throws if not.\n *\n * @private\n * @throws {Error}\n * If the type does not appear to be a valid event type.\n *\n * @param {string|Array} type\n * The type to test.\n */\nvar validateEventType = function validateEventType(type) {\n if (!isValidEventType(type)) {\n throw new Error('Invalid event type; must be a non-empty string or array.');\n }\n};\n\n/**\n * Validates a value to determine if it is a valid listener. Throws if not.\n *\n * @private\n * @throws {Error}\n * If the listener is not a function.\n *\n * @param {Function} listener\n * The listener to test.\n */\nvar validateListener = function validateListener(listener) {\n if (typeof listener !== 'function') {\n throw new Error('Invalid listener; must be a function.');\n }\n};\n\n/**\n * Takes an array of arguments given to `on()` or `one()`, validates them, and\n * normalizes them into an object.\n *\n * @private\n * @param {Object} self\n * The evented object on which `on()` or `one()` was called. This\n * object will be bound as the `this` value for the listener.\n *\n * @param {Array} args\n * An array of arguments passed to `on()` or `one()`.\n *\n * @return {Object}\n * An object containing useful values for `on()` or `one()` calls.\n */\nvar normalizeListenArgs = function normalizeListenArgs(self, args) {\n\n // If the number of arguments is less than 3, the target is always the\n // evented object itself.\n var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;\n var target = void 0;\n var type = void 0;\n var listener = void 0;\n\n if (isTargetingSelf) {\n target = self.eventBusEl_;\n\n // Deal with cases where we got 3 arguments, but we are still listening to\n // the evented object itself.\n if (args.length >= 3) {\n args.shift();\n }\n\n type = args[0];\n listener = args[1];\n } else {\n target = args[0];\n type = args[1];\n listener = args[2];\n }\n\n validateTarget(target);\n validateEventType(type);\n validateListener(listener);\n\n listener = bind(self, listener);\n\n return { isTargetingSelf: isTargetingSelf, target: target, type: type, listener: listener };\n};\n\n/**\n * Adds the listener to the event type(s) on the target, normalizing for\n * the type of target.\n *\n * @private\n * @param {Element|Object} target\n * A DOM node or evented object.\n *\n * @param {string} method\n * The event binding method to use (\"on\" or \"one\").\n *\n * @param {string|Array} type\n * One or more event type(s).\n *\n * @param {Function} listener\n * A listener function.\n */\nvar listen = function listen(target, method, type, listener) {\n validateTarget(target);\n\n if (target.nodeName) {\n Events[method](target, type, listener);\n } else {\n target[method](type, listener);\n }\n};\n\n/**\n * Contains methods that provide event capabilites to an object which is passed\n * to {@link module:evented|evented}.\n *\n * @mixin EventedMixin\n */\nvar EventedMixin = {\n\n /**\n * Add a listener to an event (or events) on this object or another evented\n * object.\n *\n * @param {string|Array|Element|Object} targetOrType\n * If this is a string or array, it represents the event type(s)\n * that will trigger the listener.\n *\n * Another evented object can be passed here instead, which will\n * cause the listener to listen for events on _that_ object.\n *\n * In either case, the listener's `this` value will be bound to\n * this object.\n *\n * @param {string|Array|Function} typeOrListener\n * If the first argument was a string or array, this should be the\n * listener function. Otherwise, this is a string or array of event\n * type(s).\n *\n * @param {Function} [listener]\n * If the first argument was another evented object, this will be\n * the listener function.\n */\n on: function on$$1() {\n var _this = this;\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n var _normalizeListenArgs = normalizeListenArgs(this, args),\n isTargetingSelf = _normalizeListenArgs.isTargetingSelf,\n target = _normalizeListenArgs.target,\n type = _normalizeListenArgs.type,\n listener = _normalizeListenArgs.listener;\n\n listen(target, 'on', type, listener);\n\n // If this object is listening to another evented object.\n if (!isTargetingSelf) {\n\n // If this object is disposed, remove the listener.\n var removeListenerOnDispose = function removeListenerOnDispose() {\n return _this.off(target, type, listener);\n };\n\n // Use the same function ID as the listener so we can remove it later it\n // using the ID of the original listener.\n removeListenerOnDispose.guid = listener.guid;\n\n // Add a listener to the target's dispose event as well. This ensures\n // that if the target is disposed BEFORE this object, we remove the\n // removal listener that was just added. Otherwise, we create a memory leak.\n var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() {\n return _this.off('dispose', removeListenerOnDispose);\n };\n\n // Use the same function ID as the listener so we can remove it later\n // it using the ID of the original listener.\n removeRemoverOnTargetDispose.guid = listener.guid;\n\n listen(this, 'on', 'dispose', removeListenerOnDispose);\n listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);\n }\n },\n\n\n /**\n * Add a listener to an event (or events) on this object or another evented\n * object. The listener will only be called once and then removed.\n *\n * @param {string|Array|Element|Object} targetOrType\n * If this is a string or array, it represents the event type(s)\n * that will trigger the listener.\n *\n * Another evented object can be passed here instead, which will\n * cause the listener to listen for events on _that_ object.\n *\n * In either case, the listener's `this` value will be bound to\n * this object.\n *\n * @param {string|Array|Function} typeOrListener\n * If the first argument was a string or array, this should be the\n * listener function. Otherwise, this is a string or array of event\n * type(s).\n *\n * @param {Function} [listener]\n * If the first argument was another evented object, this will be\n * the listener function.\n */\n one: function one$$1() {\n var _this2 = this;\n\n for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n var _normalizeListenArgs2 = normalizeListenArgs(this, args),\n isTargetingSelf = _normalizeListenArgs2.isTargetingSelf,\n target = _normalizeListenArgs2.target,\n type = _normalizeListenArgs2.type,\n listener = _normalizeListenArgs2.listener;\n\n // Targeting this evented object.\n\n\n if (isTargetingSelf) {\n listen(target, 'one', type, listener);\n\n // Targeting another evented object.\n } else {\n var wrapper = function wrapper() {\n for (var _len3 = arguments.length, largs = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n largs[_key3] = arguments[_key3];\n }\n\n _this2.off(target, type, wrapper);\n listener.apply(null, largs);\n };\n\n // Use the same function ID as the listener so we can remove it later\n // it using the ID of the original listener.\n wrapper.guid = listener.guid;\n listen(target, 'one', type, wrapper);\n }\n },\n\n\n /**\n * Removes listener(s) from event(s) on an evented object.\n *\n * @param {string|Array|Element|Object} [targetOrType]\n * If this is a string or array, it represents the event type(s).\n *\n * Another evented object can be passed here instead, in which case\n * ALL 3 arguments are _required_.\n *\n * @param {string|Array|Function} [typeOrListener]\n * If the first argument was a string or array, this may be the\n * listener function. Otherwise, this is a string or array of event\n * type(s).\n *\n * @param {Function} [listener]\n * If the first argument was another evented object, this will be\n * the listener function; otherwise, _all_ listeners bound to the\n * event type(s) will be removed.\n */\n off: function off$$1(targetOrType, typeOrListener, listener) {\n\n // Targeting this evented object.\n if (!targetOrType || isValidEventType(targetOrType)) {\n off(this.eventBusEl_, targetOrType, typeOrListener);\n\n // Targeting another evented object.\n } else {\n var target = targetOrType;\n var type = typeOrListener;\n\n // Fail fast and in a meaningful way!\n validateTarget(target);\n validateEventType(type);\n validateListener(listener);\n\n // Ensure there's at least a guid, even if the function hasn't been used\n listener = bind(this, listener);\n\n // Remove the dispose listener on this evented object, which was given\n // the same guid as the event listener in on().\n this.off('dispose', listener);\n\n if (target.nodeName) {\n off(target, type, listener);\n off(target, 'dispose', listener);\n } else if (isEvented(target)) {\n target.off(type, listener);\n target.off('dispose', listener);\n }\n }\n },\n\n\n /**\n * Fire an event on this evented object, causing its listeners to be called.\n *\n * @param {string|Object} event\n * An event type or an object with a type property.\n *\n * @param {Object} [hash]\n * An additional object to pass along to listeners.\n *\n * @returns {boolean}\n * Whether or not the default behavior was prevented.\n */\n trigger: function trigger$$1(event, hash) {\n return trigger(this.eventBusEl_, event, hash);\n }\n};\n\n/**\n * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.\n *\n * @param {Object} target\n * The object to which to add event methods.\n *\n * @param {Object} [options={}]\n * Options for customizing the mixin behavior.\n *\n * @param {String} [options.eventBusKey]\n * By default, adds a `eventBusEl_` DOM element to the target object,\n * which is used as an event bus. If the target object already has a\n * DOM element that should be used, pass its key here.\n *\n * @return {Object}\n * The target object.\n */\nfunction evented(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var eventBusKey = options.eventBusKey;\n\n // Set or create the eventBusEl_.\n\n if (eventBusKey) {\n if (!target[eventBusKey].nodeName) {\n throw new Error('The eventBusKey \"' + eventBusKey + '\" does not refer to an element.');\n }\n target.eventBusEl_ = target[eventBusKey];\n } else {\n target.eventBusEl_ = createEl('span', { className: 'vjs-event-bus' });\n }\n\n assign(target, EventedMixin);\n\n // When any evented object is disposed, it removes all its listeners.\n target.on('dispose', function () {\n target.off();\n window.setTimeout(function () {\n target.eventBusEl_ = null;\n }, 0);\n });\n\n return target;\n}\n\n/**\n * @file mixins/stateful.js\n * @module stateful\n */\n/**\n * Contains methods that provide statefulness to an object which is passed\n * to {@link module:stateful}.\n *\n * @mixin StatefulMixin\n */\nvar StatefulMixin = {\n\n /**\n * A hash containing arbitrary keys and values representing the state of\n * the object.\n *\n * @type {Object}\n */\n state: {},\n\n /**\n * Set the state of an object by mutating its\n * {@link module:stateful~StatefulMixin.state|state} object in place.\n *\n * @fires module:stateful~StatefulMixin#statechanged\n * @param {Object|Function} stateUpdates\n * A new set of properties to shallow-merge into the plugin state.\n * Can be a plain object or a function returning a plain object.\n *\n * @returns {Object|undefined}\n * An object containing changes that occurred. If no changes\n * occurred, returns `undefined`.\n */\n setState: function setState(stateUpdates) {\n var _this = this;\n\n // Support providing the `stateUpdates` state as a function.\n if (typeof stateUpdates === 'function') {\n stateUpdates = stateUpdates();\n }\n\n var changes = void 0;\n\n each(stateUpdates, function (value, key) {\n\n // Record the change if the value is different from what's in the\n // current state.\n if (_this.state[key] !== value) {\n changes = changes || {};\n changes[key] = {\n from: _this.state[key],\n to: value\n };\n }\n\n _this.state[key] = value;\n });\n\n // Only trigger \"statechange\" if there were changes AND we have a trigger\n // function. This allows us to not require that the target object be an\n // evented object.\n if (changes && isEvented(this)) {\n\n /**\n * An event triggered on an object that is both\n * {@link module:stateful|stateful} and {@link module:evented|evented}\n * indicating that its state has changed.\n *\n * @event module:stateful~StatefulMixin#statechanged\n * @type {Object}\n * @property {Object} changes\n * A hash containing the properties that were changed and\n * the values they were changed `from` and `to`.\n */\n this.trigger({\n changes: changes,\n type: 'statechanged'\n });\n }\n\n return changes;\n }\n};\n\n/**\n * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target\n * object.\n *\n * If the target object is {@link module:evented|evented} and has a\n * `handleStateChanged` method, that method will be automatically bound to the\n * `statechanged` event on itself.\n *\n * @param {Object} target\n * The object to be made stateful.\n *\n * @param {Object} [defaultState]\n * A default set of properties to populate the newly-stateful object's\n * `state` property.\n *\n * @returns {Object}\n * Returns the `target`.\n */\nfunction stateful(target, defaultState) {\n assign(target, StatefulMixin);\n\n // This happens after the mixing-in because we need to replace the `state`\n // added in that step.\n target.state = assign({}, target.state, defaultState);\n\n // Auto-bind the `handleStateChanged` method of the target object if it exists.\n if (typeof target.handleStateChanged === 'function' && isEvented(target)) {\n target.on('statechanged', target.handleStateChanged);\n }\n\n return target;\n}\n\n/**\n * @file to-title-case.js\n * @module to-title-case\n */\n\n/**\n * Uppercase the first letter of a string.\n *\n * @param {string} string\n * String to be uppercased\n *\n * @return {string}\n * The string with an uppercased first letter\n */\nfunction toTitleCase(string) {\n if (typeof string !== 'string') {\n return string;\n }\n\n return string.charAt(0).toUpperCase() + string.slice(1);\n}\n\n/**\n * Compares the TitleCase versions of the two strings for equality.\n *\n * @param {string} str1\n * The first string to compare\n *\n * @param {string} str2\n * The second string to compare\n *\n * @return {boolean}\n * Whether the TitleCase versions of the strings are equal\n */\nfunction titleCaseEquals(str1, str2) {\n return toTitleCase(str1) === toTitleCase(str2);\n}\n\n/**\n * @file merge-options.js\n * @module merge-options\n */\n/**\n * Deep-merge one or more options objects, recursively merging **only** plain\n * object properties.\n *\n * @param {Object[]} sources\n * One or more objects to merge into a new object.\n *\n * @returns {Object}\n * A new object that is the merged result of all sources.\n */\nfunction mergeOptions() {\n var result = {};\n\n for (var _len = arguments.length, sources = Array(_len), _key = 0; _key < _len; _key++) {\n sources[_key] = arguments[_key];\n }\n\n sources.forEach(function (source) {\n if (!source) {\n return;\n }\n\n each(source, function (value, key) {\n if (!isPlain(value)) {\n result[key] = value;\n return;\n }\n\n if (!isPlain(result[key])) {\n result[key] = {};\n }\n\n result[key] = mergeOptions(result[key], value);\n });\n });\n\n return result;\n}\n\n/**\n * Player Component - Base class for all UI objects\n *\n * @file component.js\n */\n/**\n * Base class for all UI Components.\n * Components are UI objects which represent both a javascript object and an element\n * in the DOM. They can be children of other components, and can have\n * children themselves.\n *\n * Components can also use methods from {@link EventTarget}\n */\n\nvar Component = function () {\n\n /**\n * A callback that is called when a component is ready. Does not have any\n * paramters and any callback value will be ignored.\n *\n * @callback Component~ReadyCallback\n * @this Component\n */\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Object[]} [options.children]\n * An array of children objects to intialize this component with. Children objects have\n * a name property that will be used if more than one component of the same type needs to be\n * added.\n *\n * @param {Component~ReadyCallback} [ready]\n * Function that gets called when the `Component` is ready.\n */\n function Component(player, options, ready) {\n classCallCheck(this, Component);\n\n\n // The component might be the player itself and we can't pass `this` to super\n if (!player && this.play) {\n this.player_ = player = this; // eslint-disable-line\n } else {\n this.player_ = player;\n }\n\n // Make a copy of prototype.options_ to protect against overriding defaults\n this.options_ = mergeOptions({}, this.options_);\n\n // Updated options with supplied options\n options = this.options_ = mergeOptions(this.options_, options);\n\n // Get ID from options or options element if one is supplied\n this.id_ = options.id || options.el && options.el.id;\n\n // If there was no ID from the options, generate one\n if (!this.id_) {\n // Don't require the player ID function in the case of mock players\n var id = player && player.id && player.id() || 'no_player';\n\n this.id_ = id + '_component_' + newGUID();\n }\n\n this.name_ = options.name || null;\n\n // Create element if one wasn't provided in options\n if (options.el) {\n this.el_ = options.el;\n } else if (options.createEl !== false) {\n this.el_ = this.createEl();\n }\n\n // if evented is anything except false, we want to mixin in evented\n if (options.evented !== false) {\n // Make this an evented object and use `el_`, if available, as its event bus\n evented(this, { eventBusKey: this.el_ ? 'el_' : null });\n }\n stateful(this, this.constructor.defaultState);\n\n this.children_ = [];\n this.childIndex_ = {};\n this.childNameIndex_ = {};\n\n // Add any child components in options\n if (options.initChildren !== false) {\n this.initChildren();\n }\n\n this.ready(ready);\n // Don't want to trigger ready here or it will before init is actually\n // finished for all children that run this constructor\n\n if (options.reportTouchActivity !== false) {\n this.enableTouchActivity();\n }\n }\n\n /**\n * Dispose of the `Component` and all child components.\n *\n * @fires Component#dispose\n */\n\n\n Component.prototype.dispose = function dispose() {\n\n /**\n * Triggered when a `Component` is disposed.\n *\n * @event Component#dispose\n * @type {EventTarget~Event}\n *\n * @property {boolean} [bubbles=false]\n * set to false so that the close event does not\n * bubble up\n */\n this.trigger({ type: 'dispose', bubbles: false });\n\n // Dispose all children.\n if (this.children_) {\n for (var i = this.children_.length - 1; i >= 0; i--) {\n if (this.children_[i].dispose) {\n this.children_[i].dispose();\n }\n }\n }\n\n // Delete child references\n this.children_ = null;\n this.childIndex_ = null;\n this.childNameIndex_ = null;\n\n if (this.el_) {\n // Remove element from DOM\n if (this.el_.parentNode) {\n this.el_.parentNode.removeChild(this.el_);\n }\n\n removeData(this.el_);\n this.el_ = null;\n }\n\n // remove reference to the player after disposing of the element\n this.player_ = null;\n };\n\n /**\n * Return the {@link Player} that the `Component` has attached to.\n *\n * @return {Player}\n * The player that this `Component` has attached to.\n */\n\n\n Component.prototype.player = function player() {\n return this.player_;\n };\n\n /**\n * Deep merge of options objects with new options.\n * > Note: When both `obj` and `options` contain properties whose values are objects.\n * The two properties get merged using {@link module:mergeOptions}\n *\n * @param {Object} obj\n * The object that contains new options.\n *\n * @return {Object}\n * A new object of `this.options_` and `obj` merged together.\n *\n * @deprecated since version 5\n */\n\n\n Component.prototype.options = function options(obj) {\n log.warn('this.options() has been deprecated and will be moved to the constructor in 6.0');\n\n if (!obj) {\n return this.options_;\n }\n\n this.options_ = mergeOptions(this.options_, obj);\n return this.options_;\n };\n\n /**\n * Get the `Component`s DOM element\n *\n * @return {Element}\n * The DOM element for this `Component`.\n */\n\n\n Component.prototype.el = function el() {\n return this.el_;\n };\n\n /**\n * Create the `Component`s DOM element.\n *\n * @param {string} [tagName]\n * Element's DOM node type. e.g. 'div'\n *\n * @param {Object} [properties]\n * An object of properties that should be set.\n *\n * @param {Object} [attributes]\n * An object of attributes that should be set.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n Component.prototype.createEl = function createEl$$1(tagName, properties, attributes) {\n return createEl(tagName, properties, attributes);\n };\n\n /**\n * Localize a string given the string in english.\n *\n * If tokens are provided, it'll try and run a simple token replacement on the provided string.\n * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.\n *\n * If a `defaultValue` is provided, it'll use that over `string`,\n * if a value isn't found in provided language files.\n * This is useful if you want to have a descriptive key for token replacement\n * but have a succinct localized string and not require `en.json` to be included.\n *\n * Currently, it is used for the progress bar timing.\n * ```js\n * {\n * \"progress bar timing: currentTime={1} duration={2}\": \"{1} of {2}\"\n * }\n * ```\n * It is then used like so:\n * ```js\n * this.localize('progress bar timing: currentTime={1} duration{2}',\n * [this.player_.currentTime(), this.player_.duration()],\n * '{1} of {2}');\n * ```\n *\n * Which outputs something like: `01:23 of 24:56`.\n *\n *\n * @param {string} string\n * The string to localize and the key to lookup in the language files.\n * @param {string[]} [tokens]\n * If the current item has token replacements, provide the tokens here.\n * @param {string} [defaultValue]\n * Defaults to `string`. Can be a default value to use for token replacement\n * if the lookup key is needed to be separate.\n *\n * @return {string}\n * The localized string or if no localization exists the english string.\n */\n\n\n Component.prototype.localize = function localize(string, tokens) {\n var defaultValue = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : string;\n\n var code = this.player_.language && this.player_.language();\n var languages = this.player_.languages && this.player_.languages();\n var language = languages && languages[code];\n var primaryCode = code && code.split('-')[0];\n var primaryLang = languages && languages[primaryCode];\n\n var localizedString = defaultValue;\n\n if (language && language[string]) {\n localizedString = language[string];\n } else if (primaryLang && primaryLang[string]) {\n localizedString = primaryLang[string];\n }\n\n if (tokens) {\n localizedString = localizedString.replace(/\\{(\\d+)\\}/g, function (match, index) {\n var value = tokens[index - 1];\n var ret = value;\n\n if (typeof value === 'undefined') {\n ret = match;\n }\n\n return ret;\n });\n }\n\n return localizedString;\n };\n\n /**\n * Return the `Component`s DOM element. This is where children get inserted.\n * This will usually be the the same as the element returned in {@link Component#el}.\n *\n * @return {Element}\n * The content element for this `Component`.\n */\n\n\n Component.prototype.contentEl = function contentEl() {\n return this.contentEl_ || this.el_;\n };\n\n /**\n * Get this `Component`s ID\n *\n * @return {string}\n * The id of this `Component`\n */\n\n\n Component.prototype.id = function id() {\n return this.id_;\n };\n\n /**\n * Get the `Component`s name. The name gets used to reference the `Component`\n * and is set during registration.\n *\n * @return {string}\n * The name of this `Component`.\n */\n\n\n Component.prototype.name = function name() {\n return this.name_;\n };\n\n /**\n * Get an array of all child components\n *\n * @return {Array}\n * The children\n */\n\n\n Component.prototype.children = function children() {\n return this.children_;\n };\n\n /**\n * Returns the child `Component` with the given `id`.\n *\n * @param {string} id\n * The id of the child `Component` to get.\n *\n * @return {Component|undefined}\n * The child `Component` with the given `id` or undefined.\n */\n\n\n Component.prototype.getChildById = function getChildById(id) {\n return this.childIndex_[id];\n };\n\n /**\n * Returns the child `Component` with the given `name`.\n *\n * @param {string} name\n * The name of the child `Component` to get.\n *\n * @return {Component|undefined}\n * The child `Component` with the given `name` or undefined.\n */\n\n\n Component.prototype.getChild = function getChild(name) {\n if (!name) {\n return;\n }\n\n name = toTitleCase(name);\n\n return this.childNameIndex_[name];\n };\n\n /**\n * Add a child `Component` inside the current `Component`.\n *\n *\n * @param {string|Component} child\n * The name or instance of a child to add.\n *\n * @param {Object} [options={}]\n * The key/value store of options that will get passed to children of\n * the child.\n *\n * @param {number} [index=this.children_.length]\n * The index to attempt to add a child into.\n *\n * @return {Component}\n * The `Component` that gets added as a child. When using a string the\n * `Component` will get created by this process.\n */\n\n\n Component.prototype.addChild = function addChild(child) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length;\n\n var component = void 0;\n var componentName = void 0;\n\n // If child is a string, create component with options\n if (typeof child === 'string') {\n componentName = toTitleCase(child);\n\n var componentClassName = options.componentClass || componentName;\n\n // Set name through options\n options.name = componentName;\n\n // Create a new object & element for this controls set\n // If there's no .player_, this is a player\n var ComponentClass = Component.getComponent(componentClassName);\n\n if (!ComponentClass) {\n throw new Error('Component ' + componentClassName + ' does not exist');\n }\n\n // data stored directly on the videojs object may be\n // misidentified as a component to retain\n // backwards-compatibility with 4.x. check to make sure the\n // component class can be instantiated.\n if (typeof ComponentClass !== 'function') {\n return null;\n }\n\n component = new ComponentClass(this.player_ || this, options);\n\n // child is a component instance\n } else {\n component = child;\n }\n\n this.children_.splice(index, 0, component);\n\n if (typeof component.id === 'function') {\n this.childIndex_[component.id()] = component;\n }\n\n // If a name wasn't used to create the component, check if we can use the\n // name function of the component\n componentName = componentName || component.name && toTitleCase(component.name());\n\n if (componentName) {\n this.childNameIndex_[componentName] = component;\n }\n\n // Add the UI object's element to the container div (box)\n // Having an element is not required\n if (typeof component.el === 'function' && component.el()) {\n var childNodes = this.contentEl().children;\n var refNode = childNodes[index] || null;\n\n this.contentEl().insertBefore(component.el(), refNode);\n }\n\n // Return so it can stored on parent object if desired.\n return component;\n };\n\n /**\n * Remove a child `Component` from this `Component`s list of children. Also removes\n * the child `Component`s element from this `Component`s element.\n *\n * @param {Component} component\n * The child `Component` to remove.\n */\n\n\n Component.prototype.removeChild = function removeChild(component) {\n if (typeof component === 'string') {\n component = this.getChild(component);\n }\n\n if (!component || !this.children_) {\n return;\n }\n\n var childFound = false;\n\n for (var i = this.children_.length - 1; i >= 0; i--) {\n if (this.children_[i] === component) {\n childFound = true;\n this.children_.splice(i, 1);\n break;\n }\n }\n\n if (!childFound) {\n return;\n }\n\n this.childIndex_[component.id()] = null;\n this.childNameIndex_[component.name()] = null;\n\n var compEl = component.el();\n\n if (compEl && compEl.parentNode === this.contentEl()) {\n this.contentEl().removeChild(component.el());\n }\n };\n\n /**\n * Add and initialize default child `Component`s based upon options.\n */\n\n\n Component.prototype.initChildren = function initChildren() {\n var _this = this;\n\n var children = this.options_.children;\n\n if (children) {\n // `this` is `parent`\n var parentOptions = this.options_;\n\n var handleAdd = function handleAdd(child) {\n var name = child.name;\n var opts = child.opts;\n\n // Allow options for children to be set at the parent options\n // e.g. videojs(id, { controlBar: false });\n // instead of videojs(id, { children: { controlBar: false });\n if (parentOptions[name] !== undefined) {\n opts = parentOptions[name];\n }\n\n // Allow for disabling default components\n // e.g. options['children']['posterImage'] = false\n if (opts === false) {\n return;\n }\n\n // Allow options to be passed as a simple boolean if no configuration\n // is necessary.\n if (opts === true) {\n opts = {};\n }\n\n // We also want to pass the original player options\n // to each component as well so they don't need to\n // reach back into the player for options later.\n opts.playerOptions = _this.options_.playerOptions;\n\n // Create and add the child component.\n // Add a direct reference to the child by name on the parent instance.\n // If two of the same component are used, different names should be supplied\n // for each\n var newChild = _this.addChild(name, opts);\n\n if (newChild) {\n _this[name] = newChild;\n }\n };\n\n // Allow for an array of children details to passed in the options\n var workingChildren = void 0;\n var Tech = Component.getComponent('Tech');\n\n if (Array.isArray(children)) {\n workingChildren = children;\n } else {\n workingChildren = Object.keys(children);\n }\n\n workingChildren\n // children that are in this.options_ but also in workingChildren would\n // give us extra children we do not want. So, we want to filter them out.\n .concat(Object.keys(this.options_).filter(function (child) {\n return !workingChildren.some(function (wchild) {\n if (typeof wchild === 'string') {\n return child === wchild;\n }\n return child === wchild.name;\n });\n })).map(function (child) {\n var name = void 0;\n var opts = void 0;\n\n if (typeof child === 'string') {\n name = child;\n opts = children[name] || _this.options_[name] || {};\n } else {\n name = child.name;\n opts = child;\n }\n\n return { name: name, opts: opts };\n }).filter(function (child) {\n // we have to make sure that child.name isn't in the techOrder since\n // techs are registerd as Components but can't aren't compatible\n // See https://github.com/videojs/video.js/issues/2772\n var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));\n\n return c && !Tech.isTech(c);\n }).forEach(handleAdd);\n }\n };\n\n /**\n * Builds the default DOM class name. Should be overriden by sub-components.\n *\n * @return {string}\n * The DOM class name for this object.\n *\n * @abstract\n */\n\n\n Component.prototype.buildCSSClass = function buildCSSClass() {\n // Child classes can include a function that does:\n // return 'CLASS NAME' + this._super();\n return '';\n };\n\n /**\n * Bind a listener to the component's ready state.\n * Different from event listeners in that if the ready event has already happened\n * it will trigger the function immediately.\n *\n * @return {Component}\n * Returns itself; method can be chained.\n */\n\n\n Component.prototype.ready = function ready(fn) {\n var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n if (!fn) {\n return;\n }\n\n if (!this.isReady_) {\n this.readyQueue_ = this.readyQueue_ || [];\n this.readyQueue_.push(fn);\n return;\n }\n\n if (sync) {\n fn.call(this);\n } else {\n // Call the function asynchronously by default for consistency\n this.setTimeout(fn, 1);\n }\n };\n\n /**\n * Trigger all the ready listeners for this `Component`.\n *\n * @fires Component#ready\n */\n\n\n Component.prototype.triggerReady = function triggerReady() {\n this.isReady_ = true;\n\n // Ensure ready is triggered asynchronously\n this.setTimeout(function () {\n var readyQueue = this.readyQueue_;\n\n // Reset Ready Queue\n this.readyQueue_ = [];\n\n if (readyQueue && readyQueue.length > 0) {\n readyQueue.forEach(function (fn) {\n fn.call(this);\n }, this);\n }\n\n // Allow for using event listeners also\n /**\n * Triggered when a `Component` is ready.\n *\n * @event Component#ready\n * @type {EventTarget~Event}\n */\n this.trigger('ready');\n }, 1);\n };\n\n /**\n * Find a single DOM element matching a `selector`. This can be within the `Component`s\n * `contentEl()` or another custom context.\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param {Element|string} [context=this.contentEl()]\n * A DOM element within which to query. Can also be a selector string in\n * which case the first matching element will get used as context. If\n * missing `this.contentEl()` gets used. If `this.contentEl()` returns\n * nothing it falls back to `document`.\n *\n * @return {Element|null}\n * the dom element that was found, or null\n *\n * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)\n */\n\n\n Component.prototype.$ = function $$$1(selector, context) {\n return $(selector, context || this.contentEl());\n };\n\n /**\n * Finds all DOM element matching a `selector`. This can be within the `Component`s\n * `contentEl()` or another custom context.\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param {Element|string} [context=this.contentEl()]\n * A DOM element within which to query. Can also be a selector string in\n * which case the first matching element will get used as context. If\n * missing `this.contentEl()` gets used. If `this.contentEl()` returns\n * nothing it falls back to `document`.\n *\n * @return {NodeList}\n * a list of dom elements that were found\n *\n * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)\n */\n\n\n Component.prototype.$$ = function $$$$1(selector, context) {\n return $$(selector, context || this.contentEl());\n };\n\n /**\n * Check if a component's element has a CSS class name.\n *\n * @param {string} classToCheck\n * CSS class name to check.\n *\n * @return {boolean}\n * - True if the `Component` has the class.\n * - False if the `Component` does not have the class`\n */\n\n\n Component.prototype.hasClass = function hasClass$$1(classToCheck) {\n return hasClass(this.el_, classToCheck);\n };\n\n /**\n * Add a CSS class name to the `Component`s element.\n *\n * @param {string} classToAdd\n * CSS class name to add\n */\n\n\n Component.prototype.addClass = function addClass$$1(classToAdd) {\n addClass(this.el_, classToAdd);\n };\n\n /**\n * Remove a CSS class name from the `Component`s element.\n *\n * @param {string} classToRemove\n * CSS class name to remove\n */\n\n\n Component.prototype.removeClass = function removeClass$$1(classToRemove) {\n removeClass(this.el_, classToRemove);\n };\n\n /**\n * Add or remove a CSS class name from the component's element.\n * - `classToToggle` gets added when {@link Component#hasClass} would return false.\n * - `classToToggle` gets removed when {@link Component#hasClass} would return true.\n *\n * @param {string} classToToggle\n * The class to add or remove based on (@link Component#hasClass}\n *\n * @param {boolean|Dom~predicate} [predicate]\n * An {@link Dom~predicate} function or a boolean\n */\n\n\n Component.prototype.toggleClass = function toggleClass$$1(classToToggle, predicate) {\n toggleClass(this.el_, classToToggle, predicate);\n };\n\n /**\n * Show the `Component`s element if it is hidden by removing the\n * 'vjs-hidden' class name from it.\n */\n\n\n Component.prototype.show = function show() {\n this.removeClass('vjs-hidden');\n };\n\n /**\n * Hide the `Component`s element if it is currently showing by adding the\n * 'vjs-hidden` class name to it.\n */\n\n\n Component.prototype.hide = function hide() {\n this.addClass('vjs-hidden');\n };\n\n /**\n * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'\n * class name to it. Used during fadeIn/fadeOut.\n *\n * @private\n */\n\n\n Component.prototype.lockShowing = function lockShowing() {\n this.addClass('vjs-lock-showing');\n };\n\n /**\n * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'\n * class name from it. Used during fadeIn/fadeOut.\n *\n * @private\n */\n\n\n Component.prototype.unlockShowing = function unlockShowing() {\n this.removeClass('vjs-lock-showing');\n };\n\n /**\n * Get the value of an attribute on the `Component`s element.\n *\n * @param {string} attribute\n * Name of the attribute to get the value from.\n *\n * @return {string|null}\n * - The value of the attribute that was asked for.\n * - Can be an empty string on some browsers if the attribute does not exist\n * or has no value\n * - Most browsers will return null if the attibute does not exist or has\n * no value.\n *\n * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}\n */\n\n\n Component.prototype.getAttribute = function getAttribute$$1(attribute) {\n return getAttribute(this.el_, attribute);\n };\n\n /**\n * Set the value of an attribute on the `Component`'s element\n *\n * @param {string} attribute\n * Name of the attribute to set.\n *\n * @param {string} value\n * Value to set the attribute to.\n *\n * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}\n */\n\n\n Component.prototype.setAttribute = function setAttribute$$1(attribute, value) {\n setAttribute(this.el_, attribute, value);\n };\n\n /**\n * Remove an attribute from the `Component`s element.\n *\n * @param {string} attribute\n * Name of the attribute to remove.\n *\n * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}\n */\n\n\n Component.prototype.removeAttribute = function removeAttribute$$1(attribute) {\n removeAttribute(this.el_, attribute);\n };\n\n /**\n * Get or set the width of the component based upon the CSS styles.\n * See {@link Component#dimension} for more detailed information.\n *\n * @param {number|string} [num]\n * The width that you want to set postfixed with '%', 'px' or nothing.\n *\n * @param {boolean} [skipListeners]\n * Skip the componentresize event trigger\n *\n * @return {number|string}\n * The width when getting, zero if there is no width. Can be a string\n * postpixed with '%' or 'px'.\n */\n\n\n Component.prototype.width = function width(num, skipListeners) {\n return this.dimension('width', num, skipListeners);\n };\n\n /**\n * Get or set the height of the component based upon the CSS styles.\n * See {@link Component#dimension} for more detailed information.\n *\n * @param {number|string} [num]\n * The height that you want to set postfixed with '%', 'px' or nothing.\n *\n * @param {boolean} [skipListeners]\n * Skip the componentresize event trigger\n *\n * @return {number|string}\n * The width when getting, zero if there is no width. Can be a string\n * postpixed with '%' or 'px'.\n */\n\n\n Component.prototype.height = function height(num, skipListeners) {\n return this.dimension('height', num, skipListeners);\n };\n\n /**\n * Set both the width and height of the `Component` element at the same time.\n *\n * @param {number|string} width\n * Width to set the `Component`s element to.\n *\n * @param {number|string} height\n * Height to set the `Component`s element to.\n */\n\n\n Component.prototype.dimensions = function dimensions(width, height) {\n // Skip componentresize listeners on width for optimization\n this.width(width, true);\n this.height(height);\n };\n\n /**\n * Get or set width or height of the `Component` element. This is the shared code\n * for the {@link Component#width} and {@link Component#height}.\n *\n * Things to know:\n * - If the width or height in an number this will return the number postfixed with 'px'.\n * - If the width/height is a percent this will return the percent postfixed with '%'\n * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function\n * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.\n * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}\n * for more information\n * - If you want the computed style of the component, use {@link Component#currentWidth}\n * and {@link {Component#currentHeight}\n *\n * @fires Component#componentresize\n *\n * @param {string} widthOrHeight\n 8 'width' or 'height'\n *\n * @param {number|string} [num]\n 8 New dimension\n *\n * @param {boolean} [skipListeners]\n * Skip componentresize event trigger\n *\n * @return {number}\n * The dimension when getting or 0 if unset\n */\n\n\n Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) {\n if (num !== undefined) {\n // Set to zero if null or literally NaN (NaN !== NaN)\n if (num === null || num !== num) {\n num = 0;\n }\n\n // Check if using css width/height (% or px) and adjust\n if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {\n this.el_.style[widthOrHeight] = num;\n } else if (num === 'auto') {\n this.el_.style[widthOrHeight] = '';\n } else {\n this.el_.style[widthOrHeight] = num + 'px';\n }\n\n // skipListeners allows us to avoid triggering the resize event when setting both width and height\n if (!skipListeners) {\n /**\n * Triggered when a component is resized.\n *\n * @event Component#componentresize\n * @type {EventTarget~Event}\n */\n this.trigger('componentresize');\n }\n\n return;\n }\n\n // Not setting a value, so getting it\n // Make sure element exists\n if (!this.el_) {\n return 0;\n }\n\n // Get dimension value from style\n var val = this.el_.style[widthOrHeight];\n var pxIndex = val.indexOf('px');\n\n if (pxIndex !== -1) {\n // Return the pixel value with no 'px'\n return parseInt(val.slice(0, pxIndex), 10);\n }\n\n // No px so using % or no style was set, so falling back to offsetWidth/height\n // If component has display:none, offset will return 0\n // TODO: handle display:none and no dimension style using px\n return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);\n };\n\n /**\n * Get the computed width or the height of the component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @param {string} widthOrHeight\n * A string containing 'width' or 'height'. Whichever one you want to get.\n *\n * @return {number}\n * The dimension that gets asked for or 0 if nothing was set\n * for that dimension.\n */\n\n\n Component.prototype.currentDimension = function currentDimension(widthOrHeight) {\n var computedWidthOrHeight = 0;\n\n if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {\n throw new Error('currentDimension only accepts width or height value');\n }\n\n if (typeof window.getComputedStyle === 'function') {\n var computedStyle = window.getComputedStyle(this.el_);\n\n computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];\n }\n\n // remove 'px' from variable and parse as integer\n computedWidthOrHeight = parseFloat(computedWidthOrHeight);\n\n // if the computed value is still 0, it's possible that the browser is lying\n // and we want to check the offset values.\n // This code also runs on IE8 and wherever getComputedStyle doesn't exist.\n if (computedWidthOrHeight === 0) {\n var rule = 'offset' + toTitleCase(widthOrHeight);\n\n computedWidthOrHeight = this.el_[rule];\n }\n\n return computedWidthOrHeight;\n };\n\n /**\n * An object that contains width and height values of the `Component`s\n * computed style. Uses `window.getComputedStyle`.\n *\n * @typedef {Object} Component~DimensionObject\n *\n * @property {number} width\n * The width of the `Component`s computed style.\n *\n * @property {number} height\n * The height of the `Component`s computed style.\n */\n\n /**\n * Get an object that contains computed width and height values of the\n * component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @return {Component~DimensionObject}\n * The computed dimensions of the component's element.\n */\n\n\n Component.prototype.currentDimensions = function currentDimensions() {\n return {\n width: this.currentDimension('width'),\n height: this.currentDimension('height')\n };\n };\n\n /**\n * Get the computed width of the component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @return {number}\n * The computed width of the component's element.\n */\n\n\n Component.prototype.currentWidth = function currentWidth() {\n return this.currentDimension('width');\n };\n\n /**\n * Get the computed height of the component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @return {number}\n * The computed height of the component's element.\n */\n\n\n Component.prototype.currentHeight = function currentHeight() {\n return this.currentDimension('height');\n };\n\n /**\n * Set the focus to this component\n */\n\n\n Component.prototype.focus = function focus() {\n this.el_.focus();\n };\n\n /**\n * Remove the focus from this component\n */\n\n\n Component.prototype.blur = function blur() {\n this.el_.blur();\n };\n\n /**\n * Emit a 'tap' events when touch event support gets detected. This gets used to\n * support toggling the controls through a tap on the video. They get enabled\n * because every sub-component would have extra overhead otherwise.\n *\n * @private\n * @fires Component#tap\n * @listens Component#touchstart\n * @listens Component#touchmove\n * @listens Component#touchleave\n * @listens Component#touchcancel\n * @listens Component#touchend\n */\n\n\n Component.prototype.emitTapEvents = function emitTapEvents() {\n // Track the start time so we can determine how long the touch lasted\n var touchStart = 0;\n var firstTouch = null;\n\n // Maximum movement allowed during a touch event to still be considered a tap\n // Other popular libs use anywhere from 2 (hammer.js) to 15,\n // so 10 seems like a nice, round number.\n var tapMovementThreshold = 10;\n\n // The maximum length a touch can be while still being considered a tap\n var touchTimeThreshold = 200;\n\n var couldBeTap = void 0;\n\n this.on('touchstart', function (event) {\n // If more than one finger, don't consider treating this as a click\n if (event.touches.length === 1) {\n // Copy pageX/pageY from the object\n firstTouch = {\n pageX: event.touches[0].pageX,\n pageY: event.touches[0].pageY\n };\n // Record start time so we can detect a tap vs. \"touch and hold\"\n touchStart = new Date().getTime();\n // Reset couldBeTap tracking\n couldBeTap = true;\n }\n });\n\n this.on('touchmove', function (event) {\n // If more than one finger, don't consider treating this as a click\n if (event.touches.length > 1) {\n couldBeTap = false;\n } else if (firstTouch) {\n // Some devices will throw touchmoves for all but the slightest of taps.\n // So, if we moved only a small distance, this could still be a tap\n var xdiff = event.touches[0].pageX - firstTouch.pageX;\n var ydiff = event.touches[0].pageY - firstTouch.pageY;\n var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);\n\n if (touchDistance > tapMovementThreshold) {\n couldBeTap = false;\n }\n }\n });\n\n var noTap = function noTap() {\n couldBeTap = false;\n };\n\n // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s\n this.on('touchleave', noTap);\n this.on('touchcancel', noTap);\n\n // When the touch ends, measure how long it took and trigger the appropriate\n // event\n this.on('touchend', function (event) {\n firstTouch = null;\n // Proceed only if the touchmove/leave/cancel event didn't happen\n if (couldBeTap === true) {\n // Measure how long the touch lasted\n var touchTime = new Date().getTime() - touchStart;\n\n // Make sure the touch was less than the threshold to be considered a tap\n if (touchTime < touchTimeThreshold) {\n // Don't let browser turn this into a click\n event.preventDefault();\n /**\n * Triggered when a `Component` is tapped.\n *\n * @event Component#tap\n * @type {EventTarget~Event}\n */\n this.trigger('tap');\n // It may be good to copy the touchend event object and change the\n // type to tap, if the other event properties aren't exact after\n // Events.fixEvent runs (e.g. event.target)\n }\n }\n });\n };\n\n /**\n * This function reports user activity whenever touch events happen. This can get\n * turned off by any sub-components that wants touch events to act another way.\n *\n * Report user touch activity when touch events occur. User activity gets used to\n * determine when controls should show/hide. It is simple when it comes to mouse\n * events, because any mouse event should show the controls. So we capture mouse\n * events that bubble up to the player and report activity when that happens.\n * With touch events it isn't as easy as `touchstart` and `touchend` toggle player\n * controls. So touch events can't help us at the player level either.\n *\n * User activity gets checked asynchronously. So what could happen is a tap event\n * on the video turns the controls off. Then the `touchend` event bubbles up to\n * the player. Which, if it reported user activity, would turn the controls right\n * back on. We also don't want to completely block touch events from bubbling up.\n * Furthermore a `touchmove` event and anything other than a tap, should not turn\n * controls back on.\n *\n * @listens Component#touchstart\n * @listens Component#touchmove\n * @listens Component#touchend\n * @listens Component#touchcancel\n */\n\n\n Component.prototype.enableTouchActivity = function enableTouchActivity() {\n // Don't continue if the root player doesn't support reporting user activity\n if (!this.player() || !this.player().reportUserActivity) {\n return;\n }\n\n // listener for reporting that the user is active\n var report = bind(this.player(), this.player().reportUserActivity);\n\n var touchHolding = void 0;\n\n this.on('touchstart', function () {\n report();\n // For as long as the they are touching the device or have their mouse down,\n // we consider them active even if they're not moving their finger or mouse.\n // So we want to continue to update that they are active\n this.clearInterval(touchHolding);\n // report at the same interval as activityCheck\n touchHolding = this.setInterval(report, 250);\n });\n\n var touchEnd = function touchEnd(event) {\n report();\n // stop the interval that maintains activity if the touch is holding\n this.clearInterval(touchHolding);\n };\n\n this.on('touchmove', report);\n this.on('touchend', touchEnd);\n this.on('touchcancel', touchEnd);\n };\n\n /**\n * A callback that has no parameters and is bound into `Component`s context.\n *\n * @callback Component~GenericCallback\n * @this Component\n */\n\n /**\n * Creates a function that runs after an `x` millisecond timeout. This function is a\n * wrapper around `window.setTimeout`. There are a few reasons to use this one\n * instead though:\n * 1. It gets cleared via {@link Component#clearTimeout} when\n * {@link Component#dispose} gets called.\n * 2. The function callback will gets turned into a {@link Component~GenericCallback}\n *\n * > Note: You can't use `window.clearTimeout` on the id returned by this function. This\n * will cause its dispose listener not to get cleaned up! Please use\n * {@link Component#clearTimeout} or {@link Component#dispose} instead.\n *\n * @param {Component~GenericCallback} fn\n * The function that will be run after `timeout`.\n *\n * @param {number} timeout\n * Timeout in milliseconds to delay before executing the specified function.\n *\n * @return {number}\n * Returns a timeout ID that gets used to identify the timeout. It can also\n * get used in {@link Component#clearTimeout} to clear the timeout that\n * was set.\n *\n * @listens Component#dispose\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}\n */\n\n\n Component.prototype.setTimeout = function setTimeout(fn, timeout) {\n var _this2 = this;\n\n // declare as variables so they are properly available in timeout function\n // eslint-disable-next-line\n var timeoutId, disposeFn;\n\n fn = bind(this, fn);\n\n timeoutId = window.setTimeout(function () {\n _this2.off('dispose', disposeFn);\n fn();\n }, timeout);\n\n disposeFn = function disposeFn() {\n return _this2.clearTimeout(timeoutId);\n };\n\n disposeFn.guid = 'vjs-timeout-' + timeoutId;\n\n this.on('dispose', disposeFn);\n\n return timeoutId;\n };\n\n /**\n * Clears a timeout that gets created via `window.setTimeout` or\n * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}\n * use this function instead of `window.clearTimout`. If you don't your dispose\n * listener will not get cleaned up until {@link Component#dispose}!\n *\n * @param {number} timeoutId\n * The id of the timeout to clear. The return value of\n * {@link Component#setTimeout} or `window.setTimeout`.\n *\n * @return {number}\n * Returns the timeout id that was cleared.\n *\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}\n */\n\n\n Component.prototype.clearTimeout = function clearTimeout(timeoutId) {\n window.clearTimeout(timeoutId);\n\n var disposeFn = function disposeFn() {};\n\n disposeFn.guid = 'vjs-timeout-' + timeoutId;\n\n this.off('dispose', disposeFn);\n\n return timeoutId;\n };\n\n /**\n * Creates a function that gets run every `x` milliseconds. This function is a wrapper\n * around `window.setInterval`. There are a few reasons to use this one instead though.\n * 1. It gets cleared via {@link Component#clearInterval} when\n * {@link Component#dispose} gets called.\n * 2. The function callback will be a {@link Component~GenericCallback}\n *\n * @param {Component~GenericCallback} fn\n * The function to run every `x` seconds.\n *\n * @param {number} interval\n * Execute the specified function every `x` milliseconds.\n *\n * @return {number}\n * Returns an id that can be used to identify the interval. It can also be be used in\n * {@link Component#clearInterval} to clear the interval.\n *\n * @listens Component#dispose\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}\n */\n\n\n Component.prototype.setInterval = function setInterval(fn, interval) {\n var _this3 = this;\n\n fn = bind(this, fn);\n\n var intervalId = window.setInterval(fn, interval);\n\n var disposeFn = function disposeFn() {\n return _this3.clearInterval(intervalId);\n };\n\n disposeFn.guid = 'vjs-interval-' + intervalId;\n\n this.on('dispose', disposeFn);\n\n return intervalId;\n };\n\n /**\n * Clears an interval that gets created via `window.setInterval` or\n * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}\n * use this function instead of `window.clearInterval`. If you don't your dispose\n * listener will not get cleaned up until {@link Component#dispose}!\n *\n * @param {number} intervalId\n * The id of the interval to clear. The return value of\n * {@link Component#setInterval} or `window.setInterval`.\n *\n * @return {number}\n * Returns the interval id that was cleared.\n *\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}\n */\n\n\n Component.prototype.clearInterval = function clearInterval(intervalId) {\n window.clearInterval(intervalId);\n\n var disposeFn = function disposeFn() {};\n\n disposeFn.guid = 'vjs-interval-' + intervalId;\n\n this.off('dispose', disposeFn);\n\n return intervalId;\n };\n\n /**\n * Queues up a callback to be passed to requestAnimationFrame (rAF), but\n * with a few extra bonuses:\n *\n * - Supports browsers that do not support rAF by falling back to\n * {@link Component#setTimeout}.\n *\n * - The callback is turned into a {@link Component~GenericCallback} (i.e.\n * bound to the component).\n *\n * - Automatic cancellation of the rAF callback is handled if the component\n * is disposed before it is called.\n *\n * @param {Component~GenericCallback} fn\n * A function that will be bound to this component and executed just\n * before the browser's next repaint.\n *\n * @return {number}\n * Returns an rAF ID that gets used to identify the timeout. It can\n * also be used in {@link Component#cancelAnimationFrame} to cancel\n * the animation frame callback.\n *\n * @listens Component#dispose\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}\n */\n\n\n Component.prototype.requestAnimationFrame = function requestAnimationFrame(fn) {\n var _this4 = this;\n\n // declare as variables so they are properly available in rAF function\n // eslint-disable-next-line\n var id, disposeFn;\n\n if (this.supportsRaf_) {\n fn = bind(this, fn);\n\n id = window.requestAnimationFrame(function () {\n _this4.off('dispose', disposeFn);\n fn();\n });\n\n disposeFn = function disposeFn() {\n return _this4.cancelAnimationFrame(id);\n };\n\n disposeFn.guid = 'vjs-raf-' + id;\n this.on('dispose', disposeFn);\n\n return id;\n }\n\n // Fall back to using a timer.\n return this.setTimeout(fn, 1000 / 60);\n };\n\n /**\n * Cancels a queued callback passed to {@link Component#requestAnimationFrame}\n * (rAF).\n *\n * If you queue an rAF callback via {@link Component#requestAnimationFrame},\n * use this function instead of `window.cancelAnimationFrame`. If you don't,\n * your dispose listener will not get cleaned up until {@link Component#dispose}!\n *\n * @param {number} id\n * The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.\n *\n * @return {number}\n * Returns the rAF ID that was cleared.\n *\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}\n */\n\n\n Component.prototype.cancelAnimationFrame = function cancelAnimationFrame(id) {\n if (this.supportsRaf_) {\n window.cancelAnimationFrame(id);\n\n var disposeFn = function disposeFn() {};\n\n disposeFn.guid = 'vjs-raf-' + id;\n\n this.off('dispose', disposeFn);\n\n return id;\n }\n\n // Fall back to using a timer.\n return this.clearTimeout(id);\n };\n\n /**\n * Register a `Component` with `videojs` given the name and the component.\n *\n * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s\n * should be registered using {@link Tech.registerTech} or\n * {@link videojs:videojs.registerTech}.\n *\n * > NOTE: This function can also be seen on videojs as\n * {@link videojs:videojs.registerComponent}.\n *\n * @param {string} name\n * The name of the `Component` to register.\n *\n * @param {Component} ComponentToRegister\n * The `Component` class to register.\n *\n * @return {Component}\n * The `Component` that was registered.\n */\n\n\n Component.registerComponent = function registerComponent(name, ComponentToRegister) {\n if (typeof name !== 'string' || !name) {\n throw new Error('Illegal component name, \"' + name + '\"; must be a non-empty string.');\n }\n\n var Tech = Component.getComponent('Tech');\n\n // We need to make sure this check is only done if Tech has been registered.\n var isTech = Tech && Tech.isTech(ComponentToRegister);\n var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);\n\n if (isTech || !isComp) {\n var reason = void 0;\n\n if (isTech) {\n reason = 'techs must be registered using Tech.registerTech()';\n } else {\n reason = 'must be a Component subclass';\n }\n\n throw new Error('Illegal component, \"' + name + '\"; ' + reason + '.');\n }\n\n name = toTitleCase(name);\n\n if (!Component.components_) {\n Component.components_ = {};\n }\n\n var Player = Component.getComponent('Player');\n\n if (name === 'Player' && Player && Player.players) {\n var players = Player.players;\n var playerNames = Object.keys(players);\n\n // If we have players that were disposed, then their name will still be\n // in Players.players. So, we must loop through and verify that the value\n // for each item is not null. This allows registration of the Player component\n // after all players have been disposed or before any were created.\n if (players && playerNames.length > 0 && playerNames.map(function (pname) {\n return players[pname];\n }).every(Boolean)) {\n throw new Error('Can not register Player component after player has been created.');\n }\n }\n\n Component.components_[name] = ComponentToRegister;\n\n return ComponentToRegister;\n };\n\n /**\n * Get a `Component` based on the name it was registered with.\n *\n * @param {string} name\n * The Name of the component to get.\n *\n * @return {Component}\n * The `Component` that got registered under the given name.\n *\n * @deprecated In `videojs` 6 this will not return `Component`s that were not\n * registered using {@link Component.registerComponent}. Currently we\n * check the global `videojs` object for a `Component` name and\n * return that if it exists.\n */\n\n\n Component.getComponent = function getComponent(name) {\n if (!name) {\n return;\n }\n\n name = toTitleCase(name);\n\n if (Component.components_ && Component.components_[name]) {\n return Component.components_[name];\n }\n };\n\n return Component;\n}();\n\n/**\n * Whether or not this component supports `requestAnimationFrame`.\n *\n * This is exposed primarily for testing purposes.\n *\n * @private\n * @type {Boolean}\n */\n\n\nComponent.prototype.supportsRaf_ = typeof window.requestAnimationFrame === 'function' && typeof window.cancelAnimationFrame === 'function';\n\nComponent.registerComponent('Component', Component);\n\n/**\n * @file time-ranges.js\n * @module time-ranges\n */\n\n/**\n * Returns the time for the specified index at the start or end\n * of a TimeRange object.\n *\n * @function time-ranges:indexFunction\n *\n * @param {number} [index=0]\n * The range number to return the time for.\n *\n * @return {number}\n * The time that offset at the specified index.\n *\n * @depricated index must be set to a value, in the future this will throw an error.\n */\n\n/**\n * An object that contains ranges of time for various reasons.\n *\n * @typedef {Object} TimeRange\n *\n * @property {number} length\n * The number of time ranges represented by this Object\n *\n * @property {time-ranges:indexFunction} start\n * Returns the time offset at which a specified time range begins.\n *\n * @property {time-ranges:indexFunction} end\n * Returns the time offset at which a specified time range ends.\n *\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges\n */\n\n/**\n * Check if any of the time ranges are over the maximum index.\n *\n * @param {string} fnName\n * The function name to use for logging\n *\n * @param {number} index\n * The index to check\n *\n * @param {number} maxIndex\n * The maximum possible index\n *\n * @throws {Error} if the timeRanges provided are over the maxIndex\n */\nfunction rangeCheck(fnName, index, maxIndex) {\n if (typeof index !== 'number' || index < 0 || index > maxIndex) {\n throw new Error('Failed to execute \\'' + fnName + '\\' on \\'TimeRanges\\': The index provided (' + index + ') is non-numeric or out of bounds (0-' + maxIndex + ').');\n }\n}\n\n/**\n * Get the time for the specified index at the start or end\n * of a TimeRange object.\n *\n * @param {string} fnName\n * The function name to use for logging\n *\n * @param {string} valueIndex\n * The proprety that should be used to get the time. should be 'start' or 'end'\n *\n * @param {Array} ranges\n * An array of time ranges\n *\n * @param {Array} [rangeIndex=0]\n * The index to start the search at\n *\n * @return {number}\n * The time that offset at the specified index.\n *\n *\n * @depricated rangeIndex must be set to a value, in the future this will throw an error.\n * @throws {Error} if rangeIndex is more than the length of ranges\n */\nfunction getRange(fnName, valueIndex, ranges, rangeIndex) {\n rangeCheck(fnName, rangeIndex, ranges.length - 1);\n return ranges[rangeIndex][valueIndex];\n}\n\n/**\n * Create a time range object given ranges of time.\n *\n * @param {Array} [ranges]\n * An array of time ranges.\n */\nfunction createTimeRangesObj(ranges) {\n if (ranges === undefined || ranges.length === 0) {\n return {\n length: 0,\n start: function start() {\n throw new Error('This TimeRanges object is empty');\n },\n end: function end() {\n throw new Error('This TimeRanges object is empty');\n }\n };\n }\n return {\n length: ranges.length,\n start: getRange.bind(null, 'start', 0, ranges),\n end: getRange.bind(null, 'end', 1, ranges)\n };\n}\n\n/**\n * Should create a fake `TimeRange` object which mimics an HTML5 time range instance.\n *\n * @param {number|Array} start\n * The start of a single range or an array of ranges\n *\n * @param {number} end\n * The end of a single range.\n *\n * @private\n */\nfunction createTimeRanges(start, end) {\n if (Array.isArray(start)) {\n return createTimeRangesObj(start);\n } else if (start === undefined || end === undefined) {\n return createTimeRangesObj();\n }\n return createTimeRangesObj([[start, end]]);\n}\n\n/**\n * @file buffer.js\n * @module buffer\n */\n/**\n * Compute the percentage of the media that has been buffered.\n *\n * @param {TimeRange} buffered\n * The current `TimeRange` object representing buffered time ranges\n *\n * @param {number} duration\n * Total duration of the media\n *\n * @return {number}\n * Percent buffered of the total duration in decimal form.\n */\nfunction bufferedPercent(buffered, duration) {\n var bufferedDuration = 0;\n var start = void 0;\n var end = void 0;\n\n if (!duration) {\n return 0;\n }\n\n if (!buffered || !buffered.length) {\n buffered = createTimeRanges(0, 0);\n }\n\n for (var i = 0; i < buffered.length; i++) {\n start = buffered.start(i);\n end = buffered.end(i);\n\n // buffered end can be bigger than duration by a very small fraction\n if (end > duration) {\n end = duration;\n }\n\n bufferedDuration += end - start;\n }\n\n return bufferedDuration / duration;\n}\n\n/**\n * @file fullscreen-api.js\n * @module fullscreen-api\n * @private\n */\n/**\n * Store the browser-specific methods for the fullscreen API.\n *\n * @type {Object}\n * @see [Specification]{@link https://fullscreen.spec.whatwg.org}\n * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}\n */\nvar FullscreenApi = {};\n\n// browser API methods\nvar apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'],\n// WebKit\n['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'],\n// Old WebKit (Safari 5.1)\n['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'],\n// Mozilla\n['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'],\n// Microsoft\n['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']];\n\nvar specApi = apiMap[0];\nvar browserApi = void 0;\n\n// determine the supported set of functions\nfor (var i = 0; i < apiMap.length; i++) {\n // check for exitFullscreen function\n if (apiMap[i][1] in document) {\n browserApi = apiMap[i];\n break;\n }\n}\n\n// map the browser API names to the spec API names\nif (browserApi) {\n for (var _i = 0; _i < browserApi.length; _i++) {\n FullscreenApi[specApi[_i]] = browserApi[_i];\n }\n}\n\n/**\n * @file media-error.js\n */\n/**\n * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.\n *\n * @param {number|string|Object|MediaError} value\n * This can be of multiple types:\n * - number: should be a standard error code\n * - string: an error message (the code will be 0)\n * - Object: arbitrary properties\n * - `MediaError` (native): used to populate a video.js `MediaError` object\n * - `MediaError` (video.js): will return itself if it's already a\n * video.js `MediaError` object.\n *\n * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}\n * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}\n *\n * @class MediaError\n */\nfunction MediaError(value) {\n\n // Allow redundant calls to this constructor to avoid having `instanceof`\n // checks peppered around the code.\n if (value instanceof MediaError) {\n return value;\n }\n\n if (typeof value === 'number') {\n this.code = value;\n } else if (typeof value === 'string') {\n // default code is zero, so this is a custom error\n this.message = value;\n } else if (isObject(value)) {\n\n // We assign the `code` property manually because native `MediaError` objects\n // do not expose it as an own/enumerable property of the object.\n if (typeof value.code === 'number') {\n this.code = value.code;\n }\n\n assign(this, value);\n }\n\n if (!this.message) {\n this.message = MediaError.defaultMessages[this.code] || '';\n }\n}\n\n/**\n * The error code that refers two one of the defined `MediaError` types\n *\n * @type {Number}\n */\nMediaError.prototype.code = 0;\n\n/**\n * An optional message that to show with the error. Message is not part of the HTML5\n * video spec but allows for more informative custom errors.\n *\n * @type {String}\n */\nMediaError.prototype.message = '';\n\n/**\n * An optional status code that can be set by plugins to allow even more detail about\n * the error. For example a plugin might provide a specific HTTP status code and an\n * error message for that code. Then when the plugin gets that error this class will\n * know how to display an error message for it. This allows a custom message to show\n * up on the `Player` error overlay.\n *\n * @type {Array}\n */\nMediaError.prototype.status = null;\n\n/**\n * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the\n * specification listed under {@link MediaError} for more information.\n *\n * @enum {array}\n * @readonly\n * @property {string} 0 - MEDIA_ERR_CUSTOM\n * @property {string} 1 - MEDIA_ERR_CUSTOM\n * @property {string} 2 - MEDIA_ERR_ABORTED\n * @property {string} 3 - MEDIA_ERR_NETWORK\n * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED\n * @property {string} 5 - MEDIA_ERR_ENCRYPTED\n */\nMediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];\n\n/**\n * The default `MediaError` messages based on the {@link MediaError.errorTypes}.\n *\n * @type {Array}\n * @constant\n */\nMediaError.defaultMessages = {\n 1: 'You aborted the media playback',\n 2: 'A network error caused the media download to fail part-way.',\n 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',\n 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',\n 5: 'The media is encrypted and we do not have the keys to decrypt it.'\n};\n\n// Add types as properties on MediaError\n// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;\nfor (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {\n MediaError[MediaError.errorTypes[errNum]] = errNum;\n // values should be accessible on both the class and instance\n MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;\n}\n\n/**\n * Returns whether an object is `Promise`-like (i.e. has a `then` method).\n *\n * @param {Object} value\n * An object that may or may not be `Promise`-like.\n *\n * @return {Boolean}\n * Whether or not the object is `Promise`-like.\n */\nfunction isPromise(value) {\n return value !== undefined && value !== null && typeof value.then === 'function';\n}\n\n/**\n * Silence a Promise-like object.\n *\n * This is useful for avoiding non-harmful, but potentially confusing \"uncaught\n * play promise\" rejection error messages.\n *\n * @param {Object} value\n * An object that may or may not be `Promise`-like.\n */\nfunction silencePromise(value) {\n if (isPromise(value)) {\n value.then(null, function (e) {});\n }\n}\n\n/**\n * @file text-track-list-converter.js Utilities for capturing text track state and\n * re-creating tracks based on a capture.\n *\n * @module text-track-list-converter\n */\n\n/**\n * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that\n * represents the {@link TextTrack}'s state.\n *\n * @param {TextTrack} track\n * The text track to query.\n *\n * @return {Object}\n * A serializable javascript representation of the TextTrack.\n * @private\n */\nvar trackToJson_ = function trackToJson_(track) {\n var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {\n\n if (track[prop]) {\n acc[prop] = track[prop];\n }\n\n return acc;\n }, {\n cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {\n return {\n startTime: cue.startTime,\n endTime: cue.endTime,\n text: cue.text,\n id: cue.id\n };\n })\n });\n\n return ret;\n};\n\n/**\n * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the\n * state of all {@link TextTrack}s currently configured. The return array is compatible with\n * {@link text-track-list-converter:jsonToTextTracks}.\n *\n * @param {Tech} tech\n * The tech object to query\n *\n * @return {Array}\n * A serializable javascript representation of the {@link Tech}s\n * {@link TextTrackList}.\n */\nvar textTracksToJson = function textTracksToJson(tech) {\n\n var trackEls = tech.$$('track');\n\n var trackObjs = Array.prototype.map.call(trackEls, function (t) {\n return t.track;\n });\n var tracks = Array.prototype.map.call(trackEls, function (trackEl) {\n var json = trackToJson_(trackEl.track);\n\n if (trackEl.src) {\n json.src = trackEl.src;\n }\n return json;\n });\n\n return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {\n return trackObjs.indexOf(track) === -1;\n }).map(trackToJson_));\n};\n\n/**\n * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript\n * object {@link TextTrack} representations.\n *\n * @param {Array} json\n * An array of `TextTrack` representation objects, like those that would be\n * produced by `textTracksToJson`.\n *\n * @param {Tech} tech\n * The `Tech` to create the `TextTrack`s on.\n */\nvar jsonToTextTracks = function jsonToTextTracks(json, tech) {\n json.forEach(function (track) {\n var addedTrack = tech.addRemoteTextTrack(track).track;\n\n if (!track.src && track.cues) {\n track.cues.forEach(function (cue) {\n return addedTrack.addCue(cue);\n });\n }\n });\n\n return tech.textTracks();\n};\n\nvar textTrackConverter = { textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_ };\n\n/**\n * @file modal-dialog.js\n */\nvar MODAL_CLASS_NAME = 'vjs-modal-dialog';\nvar ESC = 27;\n\n/**\n * The `ModalDialog` displays over the video and its controls, which blocks\n * interaction with the player until it is closed.\n *\n * Modal dialogs include a \"Close\" button and will close when that button\n * is activated - or when ESC is pressed anywhere.\n *\n * @extends Component\n */\n\nvar ModalDialog = function (_Component) {\n inherits(ModalDialog, _Component);\n\n /**\n * Create an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Mixed} [options.content=undefined]\n * Provide customized content for this modal.\n *\n * @param {string} [options.description]\n * A text description for the modal, primarily for accessibility.\n *\n * @param {boolean} [options.fillAlways=false]\n * Normally, modals are automatically filled only the first time\n * they open. This tells the modal to refresh its content\n * every time it opens.\n *\n * @param {string} [options.label]\n * A text label for the modal, primarily for accessibility.\n *\n * @param {boolean} [options.temporary=true]\n * If `true`, the modal can only be opened once; it will be\n * disposed as soon as it's closed.\n *\n * @param {boolean} [options.uncloseable=false]\n * If `true`, the user will not be able to close the modal\n * through the UI in the normal ways. Programmatic closing is\n * still possible.\n */\n function ModalDialog(player, options) {\n classCallCheck(this, ModalDialog);\n\n var _this = possibleConstructorReturn(this, _Component.call(this, player, options));\n\n _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;\n\n _this.closeable(!_this.options_.uncloseable);\n _this.content(_this.options_.content);\n\n // Make sure the contentEl is defined AFTER any children are initialized\n // because we only want the contents of the modal in the contentEl\n // (not the UI elements like the close button).\n _this.contentEl_ = createEl('div', {\n className: MODAL_CLASS_NAME + '-content'\n }, {\n role: 'document'\n });\n\n _this.descEl_ = createEl('p', {\n className: MODAL_CLASS_NAME + '-description vjs-control-text',\n id: _this.el().getAttribute('aria-describedby')\n });\n\n textContent(_this.descEl_, _this.description());\n _this.el_.appendChild(_this.descEl_);\n _this.el_.appendChild(_this.contentEl_);\n return _this;\n }\n\n /**\n * Create the `ModalDialog`'s DOM element\n *\n * @return {Element}\n * The DOM element that gets created.\n */\n\n\n ModalDialog.prototype.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: this.buildCSSClass(),\n tabIndex: -1\n }, {\n 'aria-describedby': this.id() + '_description',\n 'aria-hidden': 'true',\n 'aria-label': this.label(),\n 'role': 'dialog'\n });\n };\n\n ModalDialog.prototype.dispose = function dispose() {\n this.contentEl_ = null;\n this.descEl_ = null;\n this.previouslyActiveEl_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n ModalDialog.prototype.buildCSSClass = function buildCSSClass() {\n return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this);\n };\n\n /**\n * Handles `keydown` events on the document, looking for ESC, which closes\n * the modal.\n *\n * @param {EventTarget~Event} e\n * The keypress that triggered this event.\n *\n * @listens keydown\n */\n\n\n ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) {\n if (e.which === ESC && this.closeable()) {\n this.close();\n }\n };\n\n /**\n * Returns the label string for this modal. Primarily used for accessibility.\n *\n * @return {string}\n * the localized or raw label of this modal.\n */\n\n\n ModalDialog.prototype.label = function label() {\n return this.localize(this.options_.label || 'Modal Window');\n };\n\n /**\n * Returns the description string for this modal. Primarily used for\n * accessibility.\n *\n * @return {string}\n * The localized or raw description of this modal.\n */\n\n\n ModalDialog.prototype.description = function description() {\n var desc = this.options_.description || this.localize('This is a modal window.');\n\n // Append a universal closeability message if the modal is closeable.\n if (this.closeable()) {\n desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');\n }\n\n return desc;\n };\n\n /**\n * Opens the modal.\n *\n * @fires ModalDialog#beforemodalopen\n * @fires ModalDialog#modalopen\n */\n\n\n ModalDialog.prototype.open = function open() {\n if (!this.opened_) {\n var player = this.player();\n\n /**\n * Fired just before a `ModalDialog` is opened.\n *\n * @event ModalDialog#beforemodalopen\n * @type {EventTarget~Event}\n */\n this.trigger('beforemodalopen');\n this.opened_ = true;\n\n // Fill content if the modal has never opened before and\n // never been filled.\n if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {\n this.fill();\n }\n\n // If the player was playing, pause it and take note of its previously\n // playing state.\n this.wasPlaying_ = !player.paused();\n\n if (this.options_.pauseOnOpen && this.wasPlaying_) {\n player.pause();\n }\n\n if (this.closeable()) {\n this.on(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));\n }\n\n // Hide controls and note if they were enabled.\n this.hadControls_ = player.controls();\n player.controls(false);\n\n this.show();\n this.conditionalFocus_();\n this.el().setAttribute('aria-hidden', 'false');\n\n /**\n * Fired just after a `ModalDialog` is opened.\n *\n * @event ModalDialog#modalopen\n * @type {EventTarget~Event}\n */\n this.trigger('modalopen');\n this.hasBeenOpened_ = true;\n }\n };\n\n /**\n * If the `ModalDialog` is currently open or closed.\n *\n * @param {boolean} [value]\n * If given, it will open (`true`) or close (`false`) the modal.\n *\n * @return {boolean}\n * the current open state of the modaldialog\n */\n\n\n ModalDialog.prototype.opened = function opened(value) {\n if (typeof value === 'boolean') {\n this[value ? 'open' : 'close']();\n }\n return this.opened_;\n };\n\n /**\n * Closes the modal, does nothing if the `ModalDialog` is\n * not open.\n *\n * @fires ModalDialog#beforemodalclose\n * @fires ModalDialog#modalclose\n */\n\n\n ModalDialog.prototype.close = function close() {\n if (!this.opened_) {\n return;\n }\n var player = this.player();\n\n /**\n * Fired just before a `ModalDialog` is closed.\n *\n * @event ModalDialog#beforemodalclose\n * @type {EventTarget~Event}\n */\n this.trigger('beforemodalclose');\n this.opened_ = false;\n\n if (this.wasPlaying_ && this.options_.pauseOnOpen) {\n player.play();\n }\n\n if (this.closeable()) {\n this.off(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));\n }\n\n if (this.hadControls_) {\n player.controls(true);\n }\n\n this.hide();\n this.el().setAttribute('aria-hidden', 'true');\n\n /**\n * Fired just after a `ModalDialog` is closed.\n *\n * @event ModalDialog#modalclose\n * @type {EventTarget~Event}\n */\n this.trigger('modalclose');\n this.conditionalBlur_();\n\n if (this.options_.temporary) {\n this.dispose();\n }\n };\n\n /**\n * Check to see if the `ModalDialog` is closeable via the UI.\n *\n * @param {boolean} [value]\n * If given as a boolean, it will set the `closeable` option.\n *\n * @return {boolean}\n * Returns the final value of the closable option.\n */\n\n\n ModalDialog.prototype.closeable = function closeable(value) {\n if (typeof value === 'boolean') {\n var closeable = this.closeable_ = !!value;\n var close = this.getChild('closeButton');\n\n // If this is being made closeable and has no close button, add one.\n if (closeable && !close) {\n\n // The close button should be a child of the modal - not its\n // content element, so temporarily change the content element.\n var temp = this.contentEl_;\n\n this.contentEl_ = this.el_;\n close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' });\n this.contentEl_ = temp;\n this.on(close, 'close', this.close);\n }\n\n // If this is being made uncloseable and has a close button, remove it.\n if (!closeable && close) {\n this.off(close, 'close', this.close);\n this.removeChild(close);\n close.dispose();\n }\n }\n return this.closeable_;\n };\n\n /**\n * Fill the modal's content element with the modal's \"content\" option.\n * The content element will be emptied before this change takes place.\n */\n\n\n ModalDialog.prototype.fill = function fill() {\n this.fillWith(this.content());\n };\n\n /**\n * Fill the modal's content element with arbitrary content.\n * The content element will be emptied before this change takes place.\n *\n * @fires ModalDialog#beforemodalfill\n * @fires ModalDialog#modalfill\n *\n * @param {Mixed} [content]\n * The same rules apply to this as apply to the `content` option.\n */\n\n\n ModalDialog.prototype.fillWith = function fillWith(content) {\n var contentEl = this.contentEl();\n var parentEl = contentEl.parentNode;\n var nextSiblingEl = contentEl.nextSibling;\n\n /**\n * Fired just before a `ModalDialog` is filled with content.\n *\n * @event ModalDialog#beforemodalfill\n * @type {EventTarget~Event}\n */\n this.trigger('beforemodalfill');\n this.hasBeenFilled_ = true;\n\n // Detach the content element from the DOM before performing\n // manipulation to avoid modifying the live DOM multiple times.\n parentEl.removeChild(contentEl);\n this.empty();\n insertContent(contentEl, content);\n /**\n * Fired just after a `ModalDialog` is filled with content.\n *\n * @event ModalDialog#modalfill\n * @type {EventTarget~Event}\n */\n this.trigger('modalfill');\n\n // Re-inject the re-filled content element.\n if (nextSiblingEl) {\n parentEl.insertBefore(contentEl, nextSiblingEl);\n } else {\n parentEl.appendChild(contentEl);\n }\n\n // make sure that the close button is last in the dialog DOM\n var closeButton = this.getChild('closeButton');\n\n if (closeButton) {\n parentEl.appendChild(closeButton.el_);\n }\n };\n\n /**\n * Empties the content element. This happens anytime the modal is filled.\n *\n * @fires ModalDialog#beforemodalempty\n * @fires ModalDialog#modalempty\n */\n\n\n ModalDialog.prototype.empty = function empty() {\n /**\n * Fired just before a `ModalDialog` is emptied.\n *\n * @event ModalDialog#beforemodalempty\n * @type {EventTarget~Event}\n */\n this.trigger('beforemodalempty');\n emptyEl(this.contentEl());\n\n /**\n * Fired just after a `ModalDialog` is emptied.\n *\n * @event ModalDialog#modalempty\n * @type {EventTarget~Event}\n */\n this.trigger('modalempty');\n };\n\n /**\n * Gets or sets the modal content, which gets normalized before being\n * rendered into the DOM.\n *\n * This does not update the DOM or fill the modal, but it is called during\n * that process.\n *\n * @param {Mixed} [value]\n * If defined, sets the internal content value to be used on the\n * next call(s) to `fill`. This value is normalized before being\n * inserted. To \"clear\" the internal content value, pass `null`.\n *\n * @return {Mixed}\n * The current content of the modal dialog\n */\n\n\n ModalDialog.prototype.content = function content(value) {\n if (typeof value !== 'undefined') {\n this.content_ = value;\n }\n return this.content_;\n };\n\n /**\n * conditionally focus the modal dialog if focus was previously on the player.\n *\n * @private\n */\n\n\n ModalDialog.prototype.conditionalFocus_ = function conditionalFocus_() {\n var activeEl = document.activeElement;\n var playerEl = this.player_.el_;\n\n this.previouslyActiveEl_ = null;\n\n if (playerEl.contains(activeEl) || playerEl === activeEl) {\n this.previouslyActiveEl_ = activeEl;\n\n this.focus();\n\n this.on(document, 'keydown', this.handleKeyDown);\n }\n };\n\n /**\n * conditionally blur the element and refocus the last focused element\n *\n * @private\n */\n\n\n ModalDialog.prototype.conditionalBlur_ = function conditionalBlur_() {\n if (this.previouslyActiveEl_) {\n this.previouslyActiveEl_.focus();\n this.previouslyActiveEl_ = null;\n }\n\n this.off(document, 'keydown', this.handleKeyDown);\n };\n\n /**\n * Keydown handler. Attached when modal is focused.\n *\n * @listens keydown\n */\n\n\n ModalDialog.prototype.handleKeyDown = function handleKeyDown(event) {\n // exit early if it isn't a tab key\n if (event.which !== 9) {\n return;\n }\n\n var focusableEls = this.focusableEls_();\n var activeEl = this.el_.querySelector(':focus');\n var focusIndex = void 0;\n\n for (var i = 0; i < focusableEls.length; i++) {\n if (activeEl === focusableEls[i]) {\n focusIndex = i;\n break;\n }\n }\n\n if (document.activeElement === this.el_) {\n focusIndex = 0;\n }\n\n if (event.shiftKey && focusIndex === 0) {\n focusableEls[focusableEls.length - 1].focus();\n event.preventDefault();\n } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {\n focusableEls[0].focus();\n event.preventDefault();\n }\n };\n\n /**\n * get all focusable elements\n *\n * @private\n */\n\n\n ModalDialog.prototype.focusableEls_ = function focusableEls_() {\n var allChildren = this.el_.querySelectorAll('*');\n\n return Array.prototype.filter.call(allChildren, function (child) {\n return (child instanceof window.HTMLAnchorElement || child instanceof window.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window.HTMLInputElement || child instanceof window.HTMLSelectElement || child instanceof window.HTMLTextAreaElement || child instanceof window.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window.HTMLIFrameElement || child instanceof window.HTMLObjectElement || child instanceof window.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');\n });\n };\n\n return ModalDialog;\n}(Component);\n\n/**\n * Default options for `ModalDialog` default options.\n *\n * @type {Object}\n * @private\n */\n\n\nModalDialog.prototype.options_ = {\n pauseOnOpen: true,\n temporary: true\n};\n\nComponent.registerComponent('ModalDialog', ModalDialog);\n\n/**\n * @file track-list.js\n */\n/**\n * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and\n * {@link VideoTrackList}\n *\n * @extends EventTarget\n */\n\nvar TrackList = function (_EventTarget) {\n inherits(TrackList, _EventTarget);\n\n /**\n * Create an instance of this class\n *\n * @param {Track[]} tracks\n * A list of tracks to initialize the list with.\n *\n * @param {Object} [list]\n * The child object with inheritance done manually for ie8.\n *\n * @abstract\n */\n function TrackList() {\n var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];\n\n var _ret;\n\n var list = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;\n classCallCheck(this, TrackList);\n\n var _this = possibleConstructorReturn(this, _EventTarget.call(this));\n\n if (!list) {\n list = _this; // eslint-disable-line\n if (IS_IE8) {\n list = document.createElement('custom');\n for (var prop in TrackList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = TrackList.prototype[prop];\n }\n }\n }\n }\n\n list.tracks_ = [];\n\n /**\n * @memberof TrackList\n * @member {number} length\n * The current number of `Track`s in the this Trackist.\n * @instance\n */\n Object.defineProperty(list, 'length', {\n get: function get$$1() {\n return this.tracks_.length;\n }\n });\n\n for (var i = 0; i < tracks.length; i++) {\n list.addTrack(tracks[i]);\n }\n\n // must return the object, as for ie8 it will not be this\n // but a reference to a document object\n return _ret = list, possibleConstructorReturn(_this, _ret);\n }\n\n /**\n * Add a {@link Track} to the `TrackList`\n *\n * @param {Track} track\n * The audio, video, or text track to add to the list.\n *\n * @fires TrackList#addtrack\n */\n\n\n TrackList.prototype.addTrack = function addTrack(track) {\n var index = this.tracks_.length;\n\n if (!('' + index in this)) {\n Object.defineProperty(this, index, {\n get: function get$$1() {\n return this.tracks_[index];\n }\n });\n }\n\n // Do not add duplicate tracks\n if (this.tracks_.indexOf(track) === -1) {\n this.tracks_.push(track);\n /**\n * Triggered when a track is added to a track list.\n *\n * @event TrackList#addtrack\n * @type {EventTarget~Event}\n * @property {Track} track\n * A reference to track that was added.\n */\n this.trigger({\n track: track,\n type: 'addtrack'\n });\n }\n };\n\n /**\n * Remove a {@link Track} from the `TrackList`\n *\n * @param {Track} rtrack\n * The audio, video, or text track to remove from the list.\n *\n * @fires TrackList#removetrack\n */\n\n\n TrackList.prototype.removeTrack = function removeTrack(rtrack) {\n var track = void 0;\n\n for (var i = 0, l = this.length; i < l; i++) {\n if (this[i] === rtrack) {\n track = this[i];\n if (track.off) {\n track.off();\n }\n\n this.tracks_.splice(i, 1);\n\n break;\n }\n }\n\n if (!track) {\n return;\n }\n\n /**\n * Triggered when a track is removed from track list.\n *\n * @event TrackList#removetrack\n * @type {EventTarget~Event}\n * @property {Track} track\n * A reference to track that was removed.\n */\n this.trigger({\n track: track,\n type: 'removetrack'\n });\n };\n\n /**\n * Get a Track from the TrackList by a tracks id\n *\n * @param {String} id - the id of the track to get\n * @method getTrackById\n * @return {Track}\n * @private\n */\n\n\n TrackList.prototype.getTrackById = function getTrackById(id) {\n var result = null;\n\n for (var i = 0, l = this.length; i < l; i++) {\n var track = this[i];\n\n if (track.id === id) {\n result = track;\n break;\n }\n }\n\n return result;\n };\n\n return TrackList;\n}(EventTarget);\n\n/**\n * Triggered when a different track is selected/enabled.\n *\n * @event TrackList#change\n * @type {EventTarget~Event}\n */\n\n/**\n * Events that can be called with on + eventName. See {@link EventHandler}.\n *\n * @property {Object} TrackList#allowedEvents_\n * @private\n */\n\n\nTrackList.prototype.allowedEvents_ = {\n change: 'change',\n addtrack: 'addtrack',\n removetrack: 'removetrack'\n};\n\n// emulate attribute EventHandler support to allow for feature detection\nfor (var event in TrackList.prototype.allowedEvents_) {\n TrackList.prototype['on' + event] = null;\n}\n\n/**\n * @file audio-track-list.js\n */\n/**\n * Anywhere we call this function we diverge from the spec\n * as we only support one enabled audiotrack at a time\n *\n * @param {AudioTrackList} list\n * list to work on\n *\n * @param {AudioTrack} track\n * The track to skip\n *\n * @private\n */\nvar disableOthers = function disableOthers(list, track) {\n for (var i = 0; i < list.length; i++) {\n if (!Object.keys(list[i]).length || track.id === list[i].id) {\n continue;\n }\n // another audio track is enabled, disable it\n list[i].enabled = false;\n }\n};\n\n/**\n * The current list of {@link AudioTrack} for a media file.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}\n * @extends TrackList\n */\n\nvar AudioTrackList = function (_TrackList) {\n inherits(AudioTrackList, _TrackList);\n\n /**\n * Create an instance of this class.\n *\n * @param {AudioTrack[]} [tracks=[]]\n * A list of `AudioTrack` to instantiate the list with.\n */\n function AudioTrackList() {\n var _this, _ret;\n\n var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];\n classCallCheck(this, AudioTrackList);\n\n var list = void 0;\n\n // make sure only 1 track is enabled\n // sorted from last index to first index\n for (var i = tracks.length - 1; i >= 0; i--) {\n if (tracks[i].enabled) {\n disableOthers(tracks, tracks[i]);\n break;\n }\n }\n\n // IE8 forces us to implement inheritance ourselves\n // as it does not support Object.defineProperty properly\n if (IS_IE8) {\n list = document.createElement('custom');\n for (var prop in TrackList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = TrackList.prototype[prop];\n }\n }\n for (var _prop in AudioTrackList.prototype) {\n if (_prop !== 'constructor') {\n list[_prop] = AudioTrackList.prototype[_prop];\n }\n }\n }\n\n list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);\n list.changing_ = false;\n\n return _ret = list, possibleConstructorReturn(_this, _ret);\n }\n\n /**\n * Add an {@link AudioTrack} to the `AudioTrackList`.\n *\n * @param {AudioTrack} track\n * The AudioTrack to add to the list\n *\n * @fires TrackList#addtrack\n */\n\n\n AudioTrackList.prototype.addTrack = function addTrack(track) {\n var _this2 = this;\n\n if (track.enabled) {\n disableOthers(this, track);\n }\n\n _TrackList.prototype.addTrack.call(this, track);\n // native tracks don't have this\n if (!track.addEventListener) {\n return;\n }\n\n /**\n * @listens AudioTrack#enabledchange\n * @fires TrackList#change\n */\n track.addEventListener('enabledchange', function () {\n // when we are disabling other tracks (since we don't support\n // more than one track at a time) we will set changing_\n // to true so that we don't trigger additional change events\n if (_this2.changing_) {\n return;\n }\n _this2.changing_ = true;\n disableOthers(_this2, track);\n _this2.changing_ = false;\n _this2.trigger('change');\n });\n };\n\n return AudioTrackList;\n}(TrackList);\n\n/**\n * @file video-track-list.js\n */\n/**\n * Un-select all other {@link VideoTrack}s that are selected.\n *\n * @param {VideoTrackList} list\n * list to work on\n *\n * @param {VideoTrack} track\n * The track to skip\n *\n * @private\n */\nvar disableOthers$1 = function disableOthers(list, track) {\n for (var i = 0; i < list.length; i++) {\n if (!Object.keys(list[i]).length || track.id === list[i].id) {\n continue;\n }\n // another video track is enabled, disable it\n list[i].selected = false;\n }\n};\n\n/**\n * The current list of {@link VideoTrack} for a video.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}\n * @extends TrackList\n */\n\nvar VideoTrackList = function (_TrackList) {\n inherits(VideoTrackList, _TrackList);\n\n /**\n * Create an instance of this class.\n *\n * @param {VideoTrack[]} [tracks=[]]\n * A list of `VideoTrack` to instantiate the list with.\n */\n function VideoTrackList() {\n var _this, _ret;\n\n var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];\n classCallCheck(this, VideoTrackList);\n\n var list = void 0;\n\n // make sure only 1 track is enabled\n // sorted from last index to first index\n for (var i = tracks.length - 1; i >= 0; i--) {\n if (tracks[i].selected) {\n disableOthers$1(tracks, tracks[i]);\n break;\n }\n }\n\n // IE8 forces us to implement inheritance ourselves\n // as it does not support Object.defineProperty properly\n if (IS_IE8) {\n list = document.createElement('custom');\n for (var prop in TrackList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = TrackList.prototype[prop];\n }\n }\n for (var _prop in VideoTrackList.prototype) {\n if (_prop !== 'constructor') {\n list[_prop] = VideoTrackList.prototype[_prop];\n }\n }\n }\n\n list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);\n list.changing_ = false;\n\n /**\n * @member {number} VideoTrackList#selectedIndex\n * The current index of the selected {@link VideoTrack`}.\n */\n Object.defineProperty(list, 'selectedIndex', {\n get: function get$$1() {\n for (var _i = 0; _i < this.length; _i++) {\n if (this[_i].selected) {\n return _i;\n }\n }\n return -1;\n },\n set: function set$$1() {}\n });\n\n return _ret = list, possibleConstructorReturn(_this, _ret);\n }\n\n /**\n * Add a {@link VideoTrack} to the `VideoTrackList`.\n *\n * @param {VideoTrack} track\n * The VideoTrack to add to the list\n *\n * @fires TrackList#addtrack\n */\n\n\n VideoTrackList.prototype.addTrack = function addTrack(track) {\n var _this2 = this;\n\n if (track.selected) {\n disableOthers$1(this, track);\n }\n\n _TrackList.prototype.addTrack.call(this, track);\n // native tracks don't have this\n if (!track.addEventListener) {\n return;\n }\n\n /**\n * @listens VideoTrack#selectedchange\n * @fires TrackList#change\n */\n track.addEventListener('selectedchange', function () {\n if (_this2.changing_) {\n return;\n }\n _this2.changing_ = true;\n disableOthers$1(_this2, track);\n _this2.changing_ = false;\n _this2.trigger('change');\n });\n };\n\n return VideoTrackList;\n}(TrackList);\n\n/**\n * @file text-track-list.js\n */\n/**\n * The current list of {@link TextTrack} for a media file.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}\n * @extends TrackList\n */\n\nvar TextTrackList = function (_TrackList) {\n inherits(TextTrackList, _TrackList);\n\n /**\n * Create an instance of this class.\n *\n * @param {TextTrack[]} [tracks=[]]\n * A list of `TextTrack` to instantiate the list with.\n */\n function TextTrackList() {\n var _this, _ret;\n\n var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];\n classCallCheck(this, TextTrackList);\n\n var list = void 0;\n\n // IE8 forces us to implement inheritance ourselves\n // as it does not support Object.defineProperty properly\n if (IS_IE8) {\n list = document.createElement('custom');\n for (var prop in TrackList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = TrackList.prototype[prop];\n }\n }\n for (var _prop in TextTrackList.prototype) {\n if (_prop !== 'constructor') {\n list[_prop] = TextTrackList.prototype[_prop];\n }\n }\n }\n\n list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);\n return _ret = list, possibleConstructorReturn(_this, _ret);\n }\n\n /**\n * Add a {@link TextTrack} to the `TextTrackList`\n *\n * @param {TextTrack} track\n * The text track to add to the list.\n *\n * @fires TrackList#addtrack\n */\n\n\n TextTrackList.prototype.addTrack = function addTrack(track) {\n _TrackList.prototype.addTrack.call(this, track);\n\n /**\n * @listens TextTrack#modechange\n * @fires TrackList#change\n */\n track.addEventListener('modechange', bind(this, function () {\n this.trigger('change');\n }));\n\n var nonLanguageTextTrackKind = ['metadata', 'chapters'];\n\n if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {\n track.addEventListener('modechange', bind(this, function () {\n this.trigger('selectedlanguagechange');\n }));\n }\n };\n\n return TextTrackList;\n}(TrackList);\n\n/**\n * @file html-track-element-list.js\n */\n\n/**\n * The current list of {@link HtmlTrackElement}s.\n */\n\nvar HtmlTrackElementList = function () {\n\n /**\n * Create an instance of this class.\n *\n * @param {HtmlTrackElement[]} [tracks=[]]\n * A list of `HtmlTrackElement` to instantiate the list with.\n */\n function HtmlTrackElementList() {\n var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];\n classCallCheck(this, HtmlTrackElementList);\n\n var list = this; // eslint-disable-line\n\n if (IS_IE8) {\n list = document.createElement('custom');\n\n for (var prop in HtmlTrackElementList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = HtmlTrackElementList.prototype[prop];\n }\n }\n }\n\n list.trackElements_ = [];\n\n /**\n * @memberof HtmlTrackElementList\n * @member {number} length\n * The current number of `Track`s in the this Trackist.\n * @instance\n */\n Object.defineProperty(list, 'length', {\n get: function get$$1() {\n return this.trackElements_.length;\n }\n });\n\n for (var i = 0, length = trackElements.length; i < length; i++) {\n list.addTrackElement_(trackElements[i]);\n }\n\n if (IS_IE8) {\n return list;\n }\n }\n\n /**\n * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`\n *\n * @param {HtmlTrackElement} trackElement\n * The track element to add to the list.\n *\n * @private\n */\n\n\n HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) {\n var index = this.trackElements_.length;\n\n if (!('' + index in this)) {\n Object.defineProperty(this, index, {\n get: function get$$1() {\n return this.trackElements_[index];\n }\n });\n }\n\n // Do not add duplicate elements\n if (this.trackElements_.indexOf(trackElement) === -1) {\n this.trackElements_.push(trackElement);\n }\n };\n\n /**\n * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an\n * {@link TextTrack}.\n *\n * @param {TextTrack} track\n * The track associated with a track element.\n *\n * @return {HtmlTrackElement|undefined}\n * The track element that was found or undefined.\n *\n * @private\n */\n\n\n HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {\n var trackElement_ = void 0;\n\n for (var i = 0, length = this.trackElements_.length; i < length; i++) {\n if (track === this.trackElements_[i].track) {\n trackElement_ = this.trackElements_[i];\n\n break;\n }\n }\n\n return trackElement_;\n };\n\n /**\n * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`\n *\n * @param {HtmlTrackElement} trackElement\n * The track element to remove from the list.\n *\n * @private\n */\n\n\n HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) {\n for (var i = 0, length = this.trackElements_.length; i < length; i++) {\n if (trackElement === this.trackElements_[i]) {\n this.trackElements_.splice(i, 1);\n\n break;\n }\n }\n };\n\n return HtmlTrackElementList;\n}();\n\n/**\n * @file text-track-cue-list.js\n */\n/**\n * @typedef {Object} TextTrackCueList~TextTrackCue\n *\n * @property {string} id\n * The unique id for this text track cue\n *\n * @property {number} startTime\n * The start time for this text track cue\n *\n * @property {number} endTime\n * The end time for this text track cue\n *\n * @property {boolean} pauseOnExit\n * Pause when the end time is reached if true.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}\n */\n\n/**\n * A List of TextTrackCues.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}\n */\n\nvar TextTrackCueList = function () {\n\n /**\n * Create an instance of this class..\n *\n * @param {Array} cues\n * A list of cues to be initialized with\n */\n function TextTrackCueList(cues) {\n classCallCheck(this, TextTrackCueList);\n\n var list = this; // eslint-disable-line\n\n if (IS_IE8) {\n list = document.createElement('custom');\n\n for (var prop in TextTrackCueList.prototype) {\n if (prop !== 'constructor') {\n list[prop] = TextTrackCueList.prototype[prop];\n }\n }\n }\n\n TextTrackCueList.prototype.setCues_.call(list, cues);\n\n /**\n * @memberof TextTrackCueList\n * @member {number} length\n * The current number of `TextTrackCue`s in the TextTrackCueList.\n * @instance\n */\n Object.defineProperty(list, 'length', {\n get: function get$$1() {\n return this.length_;\n }\n });\n\n if (IS_IE8) {\n return list;\n }\n }\n\n /**\n * A setter for cues in this list. Creates getters\n * an an index for the cues.\n *\n * @param {Array} cues\n * An array of cues to set\n *\n * @private\n */\n\n\n TextTrackCueList.prototype.setCues_ = function setCues_(cues) {\n var oldLength = this.length || 0;\n var i = 0;\n var l = cues.length;\n\n this.cues_ = cues;\n this.length_ = cues.length;\n\n var defineProp = function defineProp(index) {\n if (!('' + index in this)) {\n Object.defineProperty(this, '' + index, {\n get: function get$$1() {\n return this.cues_[index];\n }\n });\n }\n };\n\n if (oldLength < l) {\n i = oldLength;\n\n for (; i < l; i++) {\n defineProp.call(this, i);\n }\n }\n };\n\n /**\n * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.\n *\n * @param {string} id\n * The id of the cue that should be searched for.\n *\n * @return {TextTrackCueList~TextTrackCue|null}\n * A single cue or null if none was found.\n */\n\n\n TextTrackCueList.prototype.getCueById = function getCueById(id) {\n var result = null;\n\n for (var i = 0, l = this.length; i < l; i++) {\n var cue = this[i];\n\n if (cue.id === id) {\n result = cue;\n break;\n }\n }\n\n return result;\n };\n\n return TextTrackCueList;\n}();\n\n/**\n * @file track-kinds.js\n */\n\n/**\n * All possible `VideoTrackKind`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind\n * @typedef VideoTrack~Kind\n * @enum\n */\nvar VideoTrackKind = {\n alternative: 'alternative',\n captions: 'captions',\n main: 'main',\n sign: 'sign',\n subtitles: 'subtitles',\n commentary: 'commentary'\n};\n\n/**\n * All possible `AudioTrackKind`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind\n * @typedef AudioTrack~Kind\n * @enum\n */\nvar AudioTrackKind = {\n 'alternative': 'alternative',\n 'descriptions': 'descriptions',\n 'main': 'main',\n 'main-desc': 'main-desc',\n 'translation': 'translation',\n 'commentary': 'commentary'\n};\n\n/**\n * All possible `TextTrackKind`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind\n * @typedef TextTrack~Kind\n * @enum\n */\nvar TextTrackKind = {\n subtitles: 'subtitles',\n captions: 'captions',\n descriptions: 'descriptions',\n chapters: 'chapters',\n metadata: 'metadata'\n};\n\n/**\n * All possible `TextTrackMode`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode\n * @typedef TextTrack~Mode\n * @enum\n */\nvar TextTrackMode = {\n disabled: 'disabled',\n hidden: 'hidden',\n showing: 'showing'\n};\n\n/**\n * @file track.js\n */\n/**\n * A Track class that contains all of the common functionality for {@link AudioTrack},\n * {@link VideoTrack}, and {@link TextTrack}.\n *\n * > Note: This class should not be used directly\n *\n * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}\n * @extends EventTarget\n * @abstract\n */\n\nvar Track = function (_EventTarget) {\n inherits(Track, _EventTarget);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} [options={}]\n * Object of option names and values\n *\n * @param {string} [options.kind='']\n * A valid kind for the track type you are creating.\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this AudioTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @abstract\n */\n function Track() {\n var _ret;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n classCallCheck(this, Track);\n\n var _this = possibleConstructorReturn(this, _EventTarget.call(this));\n\n var track = _this; // eslint-disable-line\n\n if (IS_IE8) {\n track = document.createElement('custom');\n for (var prop in Track.prototype) {\n if (prop !== 'constructor') {\n track[prop] = Track.prototype[prop];\n }\n }\n }\n\n var trackProps = {\n id: options.id || 'vjs_track_' + newGUID(),\n kind: options.kind || '',\n label: options.label || '',\n language: options.language || ''\n };\n\n /**\n * @memberof Track\n * @member {string} id\n * The id of this track. Cannot be changed after creation.\n * @instance\n *\n * @readonly\n */\n\n /**\n * @memberof Track\n * @member {string} kind\n * The kind of track that this is. Cannot be changed after creation.\n * @instance\n *\n * @readonly\n */\n\n /**\n * @memberof Track\n * @member {string} label\n * The label of this track. Cannot be changed after creation.\n * @instance\n *\n * @readonly\n */\n\n /**\n * @memberof Track\n * @member {string} language\n * The two letter language code for this track. Cannot be changed after\n * creation.\n * @instance\n *\n * @readonly\n */\n\n var _loop = function _loop(key) {\n Object.defineProperty(track, key, {\n get: function get$$1() {\n return trackProps[key];\n },\n set: function set$$1() {}\n });\n };\n\n for (var key in trackProps) {\n _loop(key);\n }\n\n return _ret = track, possibleConstructorReturn(_this, _ret);\n }\n\n return Track;\n}(EventTarget);\n\n/**\n * @file url.js\n * @module url\n */\n/**\n * @typedef {Object} url:URLObject\n *\n * @property {string} protocol\n * The protocol of the url that was parsed.\n *\n * @property {string} hostname\n * The hostname of the url that was parsed.\n *\n * @property {string} port\n * The port of the url that was parsed.\n *\n * @property {string} pathname\n * The pathname of the url that was parsed.\n *\n * @property {string} search\n * The search query of the url that was parsed.\n *\n * @property {string} hash\n * The hash of the url that was parsed.\n *\n * @property {string} host\n * The host of the url that was parsed.\n */\n\n/**\n * Resolve and parse the elements of a URL.\n *\n * @param {String} url\n * The url to parse\n *\n * @return {url:URLObject}\n * An object of url details\n */\nvar parseUrl = function parseUrl(url) {\n var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];\n\n // add the url to an anchor and let the browser parse the URL\n var a = document.createElement('a');\n\n a.href = url;\n\n // IE8 (and 9?) Fix\n // ie8 doesn't parse the URL correctly until the anchor is actually\n // added to the body, and an innerHTML is needed to trigger the parsing\n var addToBody = a.host === '' && a.protocol !== 'file:';\n var div = void 0;\n\n if (addToBody) {\n div = document.createElement('div');\n div.innerHTML = '';\n a = div.firstChild;\n // prevent the div from affecting layout\n div.setAttribute('style', 'display:none; position:absolute;');\n document.body.appendChild(div);\n }\n\n // Copy the specific URL properties to a new object\n // This is also needed for IE8 because the anchor loses its\n // properties when it's removed from the dom\n var details = {};\n\n for (var i = 0; i < props.length; i++) {\n details[props[i]] = a[props[i]];\n }\n\n // IE9 adds the port to the host property unlike everyone else. If\n // a port identifier is added for standard ports, strip it.\n if (details.protocol === 'http:') {\n details.host = details.host.replace(/:80$/, '');\n }\n\n if (details.protocol === 'https:') {\n details.host = details.host.replace(/:443$/, '');\n }\n\n if (!details.protocol) {\n details.protocol = window.location.protocol;\n }\n\n if (addToBody) {\n document.body.removeChild(div);\n }\n\n return details;\n};\n\n/**\n * Get absolute version of relative URL. Used to tell flash correct URL.\n *\n *\n * @param {string} url\n * URL to make absolute\n *\n * @return {string}\n * Absolute URL\n *\n * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue\n */\nvar getAbsoluteURL = function getAbsoluteURL(url) {\n // Check if absolute URL\n if (!url.match(/^https?:\\/\\//)) {\n // Convert to absolute URL. Flash hosted off-site needs an absolute URL.\n var div = document.createElement('div');\n\n div.innerHTML = 'x';\n url = div.firstChild.href;\n }\n\n return url;\n};\n\n/**\n * Returns the extension of the passed file name. It will return an empty string\n * if passed an invalid path.\n *\n * @param {string} path\n * The fileName path like '/path/to/file.mp4'\n *\n * @returns {string}\n * The extension in lower case or an empty string if no\n * extension could be found.\n */\nvar getFileExtension = function getFileExtension(path) {\n if (typeof path === 'string') {\n var splitPathRe = /^(\\/?)([\\s\\S]*?)((?:\\.{1,2}|[^\\/]+?)(\\.([^\\.\\/\\?]+)))(?:[\\/]*|[\\?].*)$/i;\n var pathParts = splitPathRe.exec(path);\n\n if (pathParts) {\n return pathParts.pop().toLowerCase();\n }\n }\n\n return '';\n};\n\n/**\n * Returns whether the url passed is a cross domain request or not.\n *\n * @param {string} url\n * The url to check.\n *\n * @return {boolean}\n * Whether it is a cross domain request or not.\n */\nvar isCrossOrigin = function isCrossOrigin(url) {\n var winLoc = window.location;\n var urlInfo = parseUrl(url);\n\n // IE8 protocol relative urls will return ':' for protocol\n var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;\n\n // Check if url is for another domain/origin\n // IE8 doesn't know location.origin, so we won't rely on it here\n var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;\n\n return crossOrigin;\n};\n\nvar Url = (Object.freeze || Object)({\n\tparseUrl: parseUrl,\n\tgetAbsoluteURL: getAbsoluteURL,\n\tgetFileExtension: getFileExtension,\n\tisCrossOrigin: isCrossOrigin\n});\n\n/**\n * @file text-track.js\n */\n/**\n * Takes a webvtt file contents and parses it into cues\n *\n * @param {string} srcContent\n * webVTT file contents\n *\n * @param {TextTrack} track\n * TextTrack to add cues to. Cues come from the srcContent.\n *\n * @private\n */\nvar parseCues = function parseCues(srcContent, track) {\n var parser = new window.WebVTT.Parser(window, window.vttjs, window.WebVTT.StringDecoder());\n var errors = [];\n\n parser.oncue = function (cue) {\n track.addCue(cue);\n };\n\n parser.onparsingerror = function (error) {\n errors.push(error);\n };\n\n parser.onflush = function () {\n track.trigger({\n type: 'loadeddata',\n target: track\n });\n };\n\n parser.parse(srcContent);\n if (errors.length > 0) {\n if (window.console && window.console.groupCollapsed) {\n window.console.groupCollapsed('Text Track parsing errors for ' + track.src);\n }\n errors.forEach(function (error) {\n return log.error(error);\n });\n if (window.console && window.console.groupEnd) {\n window.console.groupEnd();\n }\n }\n\n parser.flush();\n};\n\n/**\n * Load a `TextTrack` from a specifed url.\n *\n * @param {string} src\n * Url to load track from.\n *\n * @param {TextTrack} track\n * Track to add cues to. Comes from the content at the end of `url`.\n *\n * @private\n */\nvar loadTrack = function loadTrack(src, track) {\n var opts = {\n uri: src\n };\n var crossOrigin = isCrossOrigin(src);\n\n if (crossOrigin) {\n opts.cors = crossOrigin;\n }\n\n xhr(opts, bind(this, function (err, response, responseBody) {\n if (err) {\n return log.error(err, response);\n }\n\n track.loaded_ = true;\n\n // Make sure that vttjs has loaded, otherwise, wait till it finished loading\n // NOTE: this is only used for the alt/video.novtt.js build\n if (typeof window.WebVTT !== 'function') {\n if (track.tech_) {\n var loadHandler = function loadHandler() {\n return parseCues(responseBody, track);\n };\n\n track.tech_.on('vttjsloaded', loadHandler);\n track.tech_.on('vttjserror', function () {\n log.error('vttjs failed to load, stopping trying to process ' + track.src);\n track.tech_.off('vttjsloaded', loadHandler);\n });\n }\n } else {\n parseCues(responseBody, track);\n }\n }));\n};\n\n/**\n * A representation of a single `TextTrack`.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}\n * @extends Track\n */\n\nvar TextTrack = function (_Track) {\n inherits(TextTrack, _Track);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} options={}\n * Object of option names and values\n *\n * @param {Tech} options.tech\n * A reference to the tech that owns this TextTrack.\n *\n * @param {TextTrack~Kind} [options.kind='subtitles']\n * A valid text track kind.\n *\n * @param {TextTrack~Mode} [options.mode='disabled']\n * A valid text track mode.\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this TextTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {string} [options.srclang='']\n * A valid two character language code. An alternative, but deprioritized\n * vesion of `options.language`\n *\n * @param {string} [options.src]\n * A url to TextTrack cues.\n *\n * @param {boolean} [options.default]\n * If this track should default to on or off.\n */\n function TextTrack() {\n var _this, _ret;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n classCallCheck(this, TextTrack);\n\n if (!options.tech) {\n throw new Error('A tech was not provided.');\n }\n\n var settings = mergeOptions(options, {\n kind: TextTrackKind[options.kind] || 'subtitles',\n language: options.language || options.srclang || ''\n });\n var mode = TextTrackMode[settings.mode] || 'disabled';\n var default_ = settings['default'];\n\n if (settings.kind === 'metadata' || settings.kind === 'chapters') {\n mode = 'hidden';\n }\n // on IE8 this will be a document element\n // for every other browser this will be a normal object\n var tt = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);\n\n tt.tech_ = settings.tech;\n\n if (IS_IE8) {\n for (var prop in TextTrack.prototype) {\n if (prop !== 'constructor') {\n tt[prop] = TextTrack.prototype[prop];\n }\n }\n }\n\n tt.cues_ = [];\n tt.activeCues_ = [];\n\n var cues = new TextTrackCueList(tt.cues_);\n var activeCues = new TextTrackCueList(tt.activeCues_);\n var changed = false;\n var timeupdateHandler = bind(tt, function () {\n\n // Accessing this.activeCues for the side-effects of updating itself\n // due to it's nature as a getter function. Do not remove or cues will\n // stop updating!\n // Use the setter to prevent deletion from uglify (pure_getters rule)\n this.activeCues = this.activeCues;\n if (changed) {\n this.trigger('cuechange');\n changed = false;\n }\n });\n\n if (mode !== 'disabled') {\n tt.tech_.ready(function () {\n tt.tech_.on('timeupdate', timeupdateHandler);\n }, true);\n }\n\n /**\n * @memberof TextTrack\n * @member {boolean} default\n * If this track was set to be on or off by default. Cannot be changed after\n * creation.\n * @instance\n *\n * @readonly\n */\n Object.defineProperty(tt, 'default', {\n get: function get$$1() {\n return default_;\n },\n set: function set$$1() {}\n });\n\n /**\n * @memberof TextTrack\n * @member {string} mode\n * Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will\n * not be set if setting to an invalid mode.\n * @instance\n *\n * @fires TextTrack#modechange\n */\n Object.defineProperty(tt, 'mode', {\n get: function get$$1() {\n return mode;\n },\n set: function set$$1(newMode) {\n var _this2 = this;\n\n if (!TextTrackMode[newMode]) {\n return;\n }\n mode = newMode;\n if (mode !== 'disabled') {\n\n this.tech_.ready(function () {\n _this2.tech_.on('timeupdate', timeupdateHandler);\n }, true);\n } else {\n this.tech_.off('timeupdate', timeupdateHandler);\n }\n /**\n * An event that fires when mode changes on this track. This allows\n * the TextTrackList that holds this track to act accordingly.\n *\n * > Note: This is not part of the spec!\n *\n * @event TextTrack#modechange\n * @type {EventTarget~Event}\n */\n this.trigger('modechange');\n }\n });\n\n /**\n * @memberof TextTrack\n * @member {TextTrackCueList} cues\n * The text track cue list for this TextTrack.\n * @instance\n */\n Object.defineProperty(tt, 'cues', {\n get: function get$$1() {\n if (!this.loaded_) {\n return null;\n }\n\n return cues;\n },\n set: function set$$1() {}\n });\n\n /**\n * @memberof TextTrack\n * @member {TextTrackCueList} activeCues\n * The list text track cues that are currently active for this TextTrack.\n * @instance\n */\n Object.defineProperty(tt, 'activeCues', {\n get: function get$$1() {\n if (!this.loaded_) {\n return null;\n }\n\n // nothing to do\n if (this.cues.length === 0) {\n return activeCues;\n }\n\n var ct = this.tech_.currentTime();\n var active = [];\n\n for (var i = 0, l = this.cues.length; i < l; i++) {\n var cue = this.cues[i];\n\n if (cue.startTime <= ct && cue.endTime >= ct) {\n active.push(cue);\n } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {\n active.push(cue);\n }\n }\n\n changed = false;\n\n if (active.length !== this.activeCues_.length) {\n changed = true;\n } else {\n for (var _i = 0; _i < active.length; _i++) {\n if (this.activeCues_.indexOf(active[_i]) === -1) {\n changed = true;\n }\n }\n }\n\n this.activeCues_ = active;\n activeCues.setCues_(this.activeCues_);\n\n return activeCues;\n },\n\n\n // /!\\ Keep this setter empty (see the timeupdate handler above)\n set: function set$$1() {}\n });\n\n if (settings.src) {\n tt.src = settings.src;\n loadTrack(settings.src, tt);\n } else {\n tt.loaded_ = true;\n }\n\n return _ret = tt, possibleConstructorReturn(_this, _ret);\n }\n\n /**\n * Add a cue to the internal list of cues.\n *\n * @param {TextTrack~Cue} cue\n * The cue to add to our internal list\n */\n\n\n TextTrack.prototype.addCue = function addCue(originalCue) {\n var cue = originalCue;\n\n if (window.vttjs && !(originalCue instanceof window.vttjs.VTTCue)) {\n cue = new window.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);\n\n for (var prop in originalCue) {\n if (!(prop in cue)) {\n cue[prop] = originalCue[prop];\n }\n }\n\n // make sure that `id` is copied over\n cue.id = originalCue.id;\n cue.originalCue_ = originalCue;\n }\n\n var tracks = this.tech_.textTracks();\n\n for (var i = 0; i < tracks.length; i++) {\n if (tracks[i] !== this) {\n tracks[i].removeCue(cue);\n }\n }\n\n this.cues_.push(cue);\n this.cues.setCues_(this.cues_);\n };\n\n /**\n * Remove a cue from our internal list\n *\n * @param {TextTrack~Cue} removeCue\n * The cue to remove from our internal list\n */\n\n\n TextTrack.prototype.removeCue = function removeCue(_removeCue) {\n var i = this.cues_.length;\n\n while (i--) {\n var cue = this.cues_[i];\n\n if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {\n this.cues_.splice(i, 1);\n this.cues.setCues_(this.cues_);\n break;\n }\n }\n };\n\n return TextTrack;\n}(Track);\n\n/**\n * cuechange - One or more cues in the track have become active or stopped being active.\n */\n\n\nTextTrack.prototype.allowedEvents_ = {\n cuechange: 'cuechange'\n};\n\n/**\n * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}\n * only one `AudioTrack` in the list will be enabled at a time.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}\n * @extends Track\n */\n\nvar AudioTrack = function (_Track) {\n inherits(AudioTrack, _Track);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} [options={}]\n * Object of option names and values\n *\n * @param {AudioTrack~Kind} [options.kind='']\n * A valid audio track kind\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this AudioTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {boolean} [options.enabled]\n * If this track is the one that is currently playing. If this track is part of\n * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.\n */\n function AudioTrack() {\n var _this, _ret;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n classCallCheck(this, AudioTrack);\n\n var settings = mergeOptions(options, {\n kind: AudioTrackKind[options.kind] || ''\n });\n // on IE8 this will be a document element\n // for every other browser this will be a normal object\n var track = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);\n var enabled = false;\n\n if (IS_IE8) {\n for (var prop in AudioTrack.prototype) {\n if (prop !== 'constructor') {\n track[prop] = AudioTrack.prototype[prop];\n }\n }\n }\n /**\n * @memberof AudioTrack\n * @member {boolean} enabled\n * If this `AudioTrack` is enabled or not. When setting this will\n * fire {@link AudioTrack#enabledchange} if the state of enabled is changed.\n * @instance\n *\n * @fires VideoTrack#selectedchange\n */\n Object.defineProperty(track, 'enabled', {\n get: function get$$1() {\n return enabled;\n },\n set: function set$$1(newEnabled) {\n // an invalid or unchanged value\n if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {\n return;\n }\n enabled = newEnabled;\n\n /**\n * An event that fires when enabled changes on this track. This allows\n * the AudioTrackList that holds this track to act accordingly.\n *\n * > Note: This is not part of the spec! Native tracks will do\n * this internally without an event.\n *\n * @event AudioTrack#enabledchange\n * @type {EventTarget~Event}\n */\n this.trigger('enabledchange');\n }\n });\n\n // if the user sets this track to selected then\n // set selected to that true value otherwise\n // we keep it false\n if (settings.enabled) {\n track.enabled = settings.enabled;\n }\n track.loaded_ = true;\n\n return _ret = track, possibleConstructorReturn(_this, _ret);\n }\n\n return AudioTrack;\n}(Track);\n\n/**\n * A representation of a single `VideoTrack`.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}\n * @extends Track\n */\n\nvar VideoTrack = function (_Track) {\n inherits(VideoTrack, _Track);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} [options={}]\n * Object of option names and values\n *\n * @param {string} [options.kind='']\n * A valid {@link VideoTrack~Kind}\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this AudioTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {boolean} [options.selected]\n * If this track is the one that is currently playing.\n */\n function VideoTrack() {\n var _this, _ret;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n classCallCheck(this, VideoTrack);\n\n var settings = mergeOptions(options, {\n kind: VideoTrackKind[options.kind] || ''\n });\n\n // on IE8 this will be a document element\n // for every other browser this will be a normal object\n var track = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);\n var selected = false;\n\n if (IS_IE8) {\n for (var prop in VideoTrack.prototype) {\n if (prop !== 'constructor') {\n track[prop] = VideoTrack.prototype[prop];\n }\n }\n }\n\n /**\n * @memberof VideoTrack\n * @member {boolean} selected\n * If this `VideoTrack` is selected or not. When setting this will\n * fire {@link VideoTrack#selectedchange} if the state of selected changed.\n * @instance\n *\n * @fires VideoTrack#selectedchange\n */\n Object.defineProperty(track, 'selected', {\n get: function get$$1() {\n return selected;\n },\n set: function set$$1(newSelected) {\n // an invalid or unchanged value\n if (typeof newSelected !== 'boolean' || newSelected === selected) {\n return;\n }\n selected = newSelected;\n\n /**\n * An event that fires when selected changes on this track. This allows\n * the VideoTrackList that holds this track to act accordingly.\n *\n * > Note: This is not part of the spec! Native tracks will do\n * this internally without an event.\n *\n * @event VideoTrack#selectedchange\n * @type {EventTarget~Event}\n */\n this.trigger('selectedchange');\n }\n });\n\n // if the user sets this track to selected then\n // set selected to that true value otherwise\n // we keep it false\n if (settings.selected) {\n track.selected = settings.selected;\n }\n\n return _ret = track, possibleConstructorReturn(_this, _ret);\n }\n\n return VideoTrack;\n}(Track);\n\n/**\n * @file html-track-element.js\n */\n\n/**\n * @memberof HTMLTrackElement\n * @typedef {HTMLTrackElement~ReadyState}\n * @enum {number}\n */\nvar NONE = 0;\nvar LOADING = 1;\nvar LOADED = 2;\nvar ERROR = 3;\n\n/**\n * A single track represented in the DOM.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}\n * @extends EventTarget\n */\n\nvar HTMLTrackElement = function (_EventTarget) {\n inherits(HTMLTrackElement, _EventTarget);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} options={}\n * Object of option names and values\n *\n * @param {Tech} options.tech\n * A reference to the tech that owns this HTMLTrackElement.\n *\n * @param {TextTrack~Kind} [options.kind='subtitles']\n * A valid text track kind.\n *\n * @param {TextTrack~Mode} [options.mode='disabled']\n * A valid text track mode.\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this TextTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {string} [options.srclang='']\n * A valid two character language code. An alternative, but deprioritized\n * vesion of `options.language`\n *\n * @param {string} [options.src]\n * A url to TextTrack cues.\n *\n * @param {boolean} [options.default]\n * If this track should default to on or off.\n */\n function HTMLTrackElement() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n classCallCheck(this, HTMLTrackElement);\n\n var _this = possibleConstructorReturn(this, _EventTarget.call(this));\n\n var readyState = void 0;\n var trackElement = _this; // eslint-disable-line\n\n if (IS_IE8) {\n trackElement = document.createElement('custom');\n\n for (var prop in HTMLTrackElement.prototype) {\n if (prop !== 'constructor') {\n trackElement[prop] = HTMLTrackElement.prototype[prop];\n }\n }\n }\n\n var track = new TextTrack(options);\n\n trackElement.kind = track.kind;\n trackElement.src = track.src;\n trackElement.srclang = track.language;\n trackElement.label = track.label;\n trackElement['default'] = track['default'];\n\n /**\n * @memberof HTMLTrackElement\n * @member {HTMLTrackElement~ReadyState} readyState\n * The current ready state of the track element.\n * @instance\n */\n Object.defineProperty(trackElement, 'readyState', {\n get: function get$$1() {\n return readyState;\n }\n });\n\n /**\n * @memberof HTMLTrackElement\n * @member {TextTrack} track\n * The underlying TextTrack object.\n * @instance\n *\n */\n Object.defineProperty(trackElement, 'track', {\n get: function get$$1() {\n return track;\n }\n });\n\n readyState = NONE;\n\n /**\n * @listens TextTrack#loadeddata\n * @fires HTMLTrackElement#load\n */\n track.addEventListener('loadeddata', function () {\n readyState = LOADED;\n\n trackElement.trigger({\n type: 'load',\n target: trackElement\n });\n });\n\n if (IS_IE8) {\n var _ret;\n\n return _ret = trackElement, possibleConstructorReturn(_this, _ret);\n }\n return _this;\n }\n\n return HTMLTrackElement;\n}(EventTarget);\n\nHTMLTrackElement.prototype.allowedEvents_ = {\n load: 'load'\n};\n\nHTMLTrackElement.NONE = NONE;\nHTMLTrackElement.LOADING = LOADING;\nHTMLTrackElement.LOADED = LOADED;\nHTMLTrackElement.ERROR = ERROR;\n\n/*\n * This file contains all track properties that are used in\n * player.js, tech.js, html5.js and possibly other techs in the future.\n */\n\nvar NORMAL = {\n audio: {\n ListClass: AudioTrackList,\n TrackClass: AudioTrack,\n capitalName: 'Audio'\n },\n video: {\n ListClass: VideoTrackList,\n TrackClass: VideoTrack,\n capitalName: 'Video'\n },\n text: {\n ListClass: TextTrackList,\n TrackClass: TextTrack,\n capitalName: 'Text'\n }\n};\n\nObject.keys(NORMAL).forEach(function (type) {\n NORMAL[type].getterName = type + 'Tracks';\n NORMAL[type].privateName = type + 'Tracks_';\n});\n\nvar REMOTE = {\n remoteText: {\n ListClass: TextTrackList,\n TrackClass: TextTrack,\n capitalName: 'RemoteText',\n getterName: 'remoteTextTracks',\n privateName: 'remoteTextTracks_'\n },\n remoteTextEl: {\n ListClass: HtmlTrackElementList,\n TrackClass: HTMLTrackElement,\n capitalName: 'RemoteTextTrackEls',\n getterName: 'remoteTextTrackEls',\n privateName: 'remoteTextTrackEls_'\n }\n};\n\nvar ALL = mergeOptions(NORMAL, REMOTE);\n\nREMOTE.names = Object.keys(REMOTE);\nNORMAL.names = Object.keys(NORMAL);\nALL.names = [].concat(REMOTE.names).concat(NORMAL.names);\n\n/**\n * @file tech.js\n */\n\n/**\n * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string\n * that just contains the src url alone.\n * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`\n * `var SourceString = 'http://example.com/some-video.mp4';`\n *\n * @typedef {Object|string} Tech~SourceObject\n *\n * @property {string} src\n * The url to the source\n *\n * @property {string} type\n * The mime type of the source\n */\n\n/**\n * A function used by {@link Tech} to create a new {@link TextTrack}.\n *\n * @private\n *\n * @param {Tech} self\n * An instance of the Tech class.\n *\n * @param {string} kind\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)\n *\n * @param {string} [label]\n * Label to identify the text track\n *\n * @param {string} [language]\n * Two letter language abbreviation\n *\n * @param {Object} [options={}]\n * An object with additional text track options\n *\n * @return {TextTrack}\n * The text track that was created.\n */\nfunction createTrackHelper(self, kind, label, language) {\n var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {};\n\n var tracks = self.textTracks();\n\n options.kind = kind;\n\n if (label) {\n options.label = label;\n }\n if (language) {\n options.language = language;\n }\n options.tech = self;\n\n var track = new ALL.text.TrackClass(options);\n\n tracks.addTrack(track);\n\n return track;\n}\n\n/**\n * This is the base class for media playback technology controllers, such as\n * {@link Flash} and {@link HTML5}\n *\n * @extends Component\n */\n\nvar Tech = function (_Component) {\n inherits(Tech, _Component);\n\n /**\n * Create an instance of this Tech.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} ready\n * Callback function to call when the `HTML5` Tech is ready.\n */\n function Tech() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {};\n classCallCheck(this, Tech);\n\n // we don't want the tech to report user activity automatically.\n // This is done manually in addControlsListeners\n options.reportTouchActivity = false;\n\n // keep track of whether the current source has played at all to\n // implement a very limited played()\n var _this = possibleConstructorReturn(this, _Component.call(this, null, options, ready));\n\n _this.hasStarted_ = false;\n _this.on('playing', function () {\n this.hasStarted_ = true;\n });\n _this.on('loadstart', function () {\n this.hasStarted_ = false;\n });\n\n ALL.names.forEach(function (name) {\n var props = ALL[name];\n\n if (options && options[props.getterName]) {\n _this[props.privateName] = options[props.getterName];\n }\n });\n\n // Manually track progress in cases where the browser/flash player doesn't report it.\n if (!_this.featuresProgressEvents) {\n _this.manualProgressOn();\n }\n\n // Manually track timeupdates in cases where the browser/flash player doesn't report it.\n if (!_this.featuresTimeupdateEvents) {\n _this.manualTimeUpdatesOn();\n }\n\n ['Text', 'Audio', 'Video'].forEach(function (track) {\n if (options['native' + track + 'Tracks'] === false) {\n _this['featuresNative' + track + 'Tracks'] = false;\n }\n });\n\n if (options.nativeCaptions === false || options.nativeTextTracks === false) {\n _this.featuresNativeTextTracks = false;\n } else if (options.nativeCaptions === true || options.nativeTextTracks === true) {\n _this.featuresNativeTextTracks = true;\n }\n\n if (!_this.featuresNativeTextTracks) {\n _this.emulateTextTracks();\n }\n\n _this.autoRemoteTextTracks_ = new ALL.text.ListClass();\n\n _this.initTrackListeners();\n\n // Turn on component tap events only if not using native controls\n if (!options.nativeControlsForTouch) {\n _this.emitTapEvents();\n }\n\n if (_this.constructor) {\n _this.name_ = _this.constructor.name || 'Unknown Tech';\n }\n return _this;\n }\n\n /**\n * A special function to trigger source set in a way that will allow player\n * to re-trigger if the player or tech are not ready yet.\n *\n * @fires Tech#sourceset\n * @param {string} src The source string at the time of the source changing.\n */\n\n\n Tech.prototype.triggerSourceset = function triggerSourceset(src) {\n var _this2 = this;\n\n if (!this.isReady_) {\n // on initial ready we have to trigger source set\n // 1ms after ready so that player can watch for it.\n this.one('ready', function () {\n return _this2.setTimeout(function () {\n return _this2.triggerSourceset(src);\n }, 1);\n });\n }\n\n /**\n * Fired when the source is set on the tech causing the media element\n * to reload.\n *\n * @see {@link Player#event:sourceset}\n * @event Tech#sourceset\n * @type {EventTarget~Event}\n */\n this.trigger({\n src: src,\n type: 'sourceset'\n });\n };\n\n /* Fallbacks for unsupported event types\n ================================================================================ */\n\n /**\n * Polyfill the `progress` event for browsers that don't support it natively.\n *\n * @see {@link Tech#trackProgress}\n */\n\n\n Tech.prototype.manualProgressOn = function manualProgressOn() {\n this.on('durationchange', this.onDurationChange);\n\n this.manualProgress = true;\n\n // Trigger progress watching when a source begins loading\n this.one('ready', this.trackProgress);\n };\n\n /**\n * Turn off the polyfill for `progress` events that was created in\n * {@link Tech#manualProgressOn}\n */\n\n\n Tech.prototype.manualProgressOff = function manualProgressOff() {\n this.manualProgress = false;\n this.stopTrackingProgress();\n\n this.off('durationchange', this.onDurationChange);\n };\n\n /**\n * This is used to trigger a `progress` event when the buffered percent changes. It\n * sets an interval function that will be called every 500 milliseconds to check if the\n * buffer end percent has changed.\n *\n * > This function is called by {@link Tech#manualProgressOn}\n *\n * @param {EventTarget~Event} event\n * The `ready` event that caused this to run.\n *\n * @listens Tech#ready\n * @fires Tech#progress\n */\n\n\n Tech.prototype.trackProgress = function trackProgress(event) {\n this.stopTrackingProgress();\n this.progressInterval = this.setInterval(bind(this, function () {\n // Don't trigger unless buffered amount is greater than last time\n\n var numBufferedPercent = this.bufferedPercent();\n\n if (this.bufferedPercent_ !== numBufferedPercent) {\n /**\n * See {@link Player#progress}\n *\n * @event Tech#progress\n * @type {EventTarget~Event}\n */\n this.trigger('progress');\n }\n\n this.bufferedPercent_ = numBufferedPercent;\n\n if (numBufferedPercent === 1) {\n this.stopTrackingProgress();\n }\n }), 500);\n };\n\n /**\n * Update our internal duration on a `durationchange` event by calling\n * {@link Tech#duration}.\n *\n * @param {EventTarget~Event} event\n * The `durationchange` event that caused this to run.\n *\n * @listens Tech#durationchange\n */\n\n\n Tech.prototype.onDurationChange = function onDurationChange(event) {\n this.duration_ = this.duration();\n };\n\n /**\n * Get and create a `TimeRange` object for buffering.\n *\n * @return {TimeRange}\n * The time range object that was created.\n */\n\n\n Tech.prototype.buffered = function buffered() {\n return createTimeRanges(0, 0);\n };\n\n /**\n * Get the percentage of the current video that is currently buffered.\n *\n * @return {number}\n * A number from 0 to 1 that represents the decimal percentage of the\n * video that is buffered.\n *\n */\n\n\n Tech.prototype.bufferedPercent = function bufferedPercent$$1() {\n return bufferedPercent(this.buffered(), this.duration_);\n };\n\n /**\n * Turn off the polyfill for `progress` events that was created in\n * {@link Tech#manualProgressOn}\n * Stop manually tracking progress events by clearing the interval that was set in\n * {@link Tech#trackProgress}.\n */\n\n\n Tech.prototype.stopTrackingProgress = function stopTrackingProgress() {\n this.clearInterval(this.progressInterval);\n };\n\n /**\n * Polyfill the `timeupdate` event for browsers that don't support it.\n *\n * @see {@link Tech#trackCurrentTime}\n */\n\n\n Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() {\n this.manualTimeUpdates = true;\n\n this.on('play', this.trackCurrentTime);\n this.on('pause', this.stopTrackingCurrentTime);\n };\n\n /**\n * Turn off the polyfill for `timeupdate` events that was created in\n * {@link Tech#manualTimeUpdatesOn}\n */\n\n\n Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() {\n this.manualTimeUpdates = false;\n this.stopTrackingCurrentTime();\n this.off('play', this.trackCurrentTime);\n this.off('pause', this.stopTrackingCurrentTime);\n };\n\n /**\n * Sets up an interval function to track current time and trigger `timeupdate` every\n * 250 milliseconds.\n *\n * @listens Tech#play\n * @triggers Tech#timeupdate\n */\n\n\n Tech.prototype.trackCurrentTime = function trackCurrentTime() {\n if (this.currentTimeInterval) {\n this.stopTrackingCurrentTime();\n }\n this.currentTimeInterval = this.setInterval(function () {\n /**\n * Triggered at an interval of 250ms to indicated that time is passing in the video.\n *\n * @event Tech#timeupdate\n * @type {EventTarget~Event}\n */\n this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });\n\n // 42 = 24 fps // 250 is what Webkit uses // FF uses 15\n }, 250);\n };\n\n /**\n * Stop the interval function created in {@link Tech#trackCurrentTime} so that the\n * `timeupdate` event is no longer triggered.\n *\n * @listens {Tech#pause}\n */\n\n\n Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() {\n this.clearInterval(this.currentTimeInterval);\n\n // #1002 - if the video ends right before the next timeupdate would happen,\n // the progress bar won't make it all the way to the end\n this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });\n };\n\n /**\n * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},\n * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.\n *\n * @fires Component#dispose\n */\n\n\n Tech.prototype.dispose = function dispose() {\n\n // clear out all tracks because we can't reuse them between techs\n this.clearTracks(NORMAL.names);\n\n // Turn off any manual progress or timeupdate tracking\n if (this.manualProgress) {\n this.manualProgressOff();\n }\n\n if (this.manualTimeUpdates) {\n this.manualTimeUpdatesOff();\n }\n\n _Component.prototype.dispose.call(this);\n };\n\n /**\n * Clear out a single `TrackList` or an array of `TrackLists` given their names.\n *\n * > Note: Techs without source handlers should call this between sources for `video`\n * & `audio` tracks. You don't want to use them between tracks!\n *\n * @param {string[]|string} types\n * TrackList names to clear, valid names are `video`, `audio`, and\n * `text`.\n */\n\n\n Tech.prototype.clearTracks = function clearTracks(types) {\n var _this3 = this;\n\n types = [].concat(types);\n // clear out all tracks because we can't reuse them between techs\n types.forEach(function (type) {\n var list = _this3[type + 'Tracks']() || [];\n var i = list.length;\n\n while (i--) {\n var track = list[i];\n\n if (type === 'text') {\n _this3.removeRemoteTextTrack(track);\n }\n list.removeTrack(track);\n }\n });\n };\n\n /**\n * Remove any TextTracks added via addRemoteTextTrack that are\n * flagged for automatic garbage collection\n */\n\n\n Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() {\n var list = this.autoRemoteTextTracks_ || [];\n var i = list.length;\n\n while (i--) {\n var track = list[i];\n\n this.removeRemoteTextTrack(track);\n }\n };\n\n /**\n * Reset the tech, which will removes all sources and reset the internal readyState.\n *\n * @abstract\n */\n\n\n Tech.prototype.reset = function reset() {};\n\n /**\n * Get or set an error on the Tech.\n *\n * @param {MediaError} [err]\n * Error to set on the Tech\n *\n * @return {MediaError|null}\n * The current error object on the tech, or null if there isn't one.\n */\n\n\n Tech.prototype.error = function error(err) {\n if (err !== undefined) {\n this.error_ = new MediaError(err);\n this.trigger('error');\n }\n return this.error_;\n };\n\n /**\n * Returns the `TimeRange`s that have been played through for the current source.\n *\n * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.\n * It only checks wether the source has played at all or not.\n *\n * @return {TimeRange}\n * - A single time range if this video has played\n * - An empty set of ranges if not.\n */\n\n\n Tech.prototype.played = function played() {\n if (this.hasStarted_) {\n return createTimeRanges(0, 0);\n }\n return createTimeRanges();\n };\n\n /**\n * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was\n * previously called.\n *\n * @fires Tech#timeupdate\n */\n\n\n Tech.prototype.setCurrentTime = function setCurrentTime() {\n // improve the accuracy of manual timeupdates\n if (this.manualTimeUpdates) {\n /**\n * A manual `timeupdate` event.\n *\n * @event Tech#timeupdate\n * @type {EventTarget~Event}\n */\n this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });\n }\n };\n\n /**\n * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and\n * {@link TextTrackList} events.\n *\n * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.\n *\n * @fires Tech#audiotrackchange\n * @fires Tech#videotrackchange\n * @fires Tech#texttrackchange\n */\n\n\n Tech.prototype.initTrackListeners = function initTrackListeners() {\n var _this4 = this;\n\n /**\n * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}\n *\n * @event Tech#audiotrackchange\n * @type {EventTarget~Event}\n */\n\n /**\n * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}\n *\n * @event Tech#videotrackchange\n * @type {EventTarget~Event}\n */\n\n /**\n * Triggered when tracks are added or removed on the Tech {@link TextTrackList}\n *\n * @event Tech#texttrackchange\n * @type {EventTarget~Event}\n */\n NORMAL.names.forEach(function (name) {\n var props = NORMAL[name];\n var trackListChanges = function trackListChanges() {\n _this4.trigger(name + 'trackchange');\n };\n\n var tracks = _this4[props.getterName]();\n\n tracks.addEventListener('removetrack', trackListChanges);\n tracks.addEventListener('addtrack', trackListChanges);\n\n _this4.on('dispose', function () {\n tracks.removeEventListener('removetrack', trackListChanges);\n tracks.removeEventListener('addtrack', trackListChanges);\n });\n });\n };\n\n /**\n * Emulate TextTracks using vtt.js if necessary\n *\n * @fires Tech#vttjsloaded\n * @fires Tech#vttjserror\n */\n\n\n Tech.prototype.addWebVttScript_ = function addWebVttScript_() {\n var _this5 = this;\n\n if (window.WebVTT) {\n return;\n }\n\n // Initially, Tech.el_ is a child of a dummy-div wait until the Component system\n // signals that the Tech is ready at which point Tech.el_ is part of the DOM\n // before inserting the WebVTT script\n if (document.body.contains(this.el())) {\n\n // load via require if available and vtt.js script location was not passed in\n // as an option. novtt builds will turn the above require call into an empty object\n // which will cause this if check to always fail.\n if (!this.options_['vtt.js'] && isPlain(vtt) && Object.keys(vtt).length > 0) {\n this.trigger('vttjsloaded');\n return;\n }\n\n // load vtt.js via the script location option or the cdn of no location was\n // passed in\n var script = document.createElement('script');\n\n script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.12.4/vtt.min.js';\n script.onload = function () {\n /**\n * Fired when vtt.js is loaded.\n *\n * @event Tech#vttjsloaded\n * @type {EventTarget~Event}\n */\n _this5.trigger('vttjsloaded');\n };\n script.onerror = function () {\n /**\n * Fired when vtt.js was not loaded due to an error\n *\n * @event Tech#vttjsloaded\n * @type {EventTarget~Event}\n */\n _this5.trigger('vttjserror');\n };\n this.on('dispose', function () {\n script.onload = null;\n script.onerror = null;\n });\n // but have not loaded yet and we set it to true before the inject so that\n // we don't overwrite the injected window.WebVTT if it loads right away\n window.WebVTT = true;\n this.el().parentNode.appendChild(script);\n } else {\n this.ready(this.addWebVttScript_);\n }\n };\n\n /**\n * Emulate texttracks\n *\n */\n\n\n Tech.prototype.emulateTextTracks = function emulateTextTracks() {\n var _this6 = this;\n\n var tracks = this.textTracks();\n var remoteTracks = this.remoteTextTracks();\n var handleAddTrack = function handleAddTrack(e) {\n return tracks.addTrack(e.track);\n };\n var handleRemoveTrack = function handleRemoveTrack(e) {\n return tracks.removeTrack(e.track);\n };\n\n remoteTracks.on('addtrack', handleAddTrack);\n remoteTracks.on('removetrack', handleRemoveTrack);\n\n this.addWebVttScript_();\n\n var updateDisplay = function updateDisplay() {\n return _this6.trigger('texttrackchange');\n };\n\n var textTracksChanges = function textTracksChanges() {\n updateDisplay();\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n\n track.removeEventListener('cuechange', updateDisplay);\n if (track.mode === 'showing') {\n track.addEventListener('cuechange', updateDisplay);\n }\n }\n };\n\n textTracksChanges();\n tracks.addEventListener('change', textTracksChanges);\n tracks.addEventListener('addtrack', textTracksChanges);\n tracks.addEventListener('removetrack', textTracksChanges);\n\n this.on('dispose', function () {\n remoteTracks.off('addtrack', handleAddTrack);\n remoteTracks.off('removetrack', handleRemoveTrack);\n tracks.removeEventListener('change', textTracksChanges);\n tracks.removeEventListener('addtrack', textTracksChanges);\n tracks.removeEventListener('removetrack', textTracksChanges);\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n\n track.removeEventListener('cuechange', updateDisplay);\n }\n });\n };\n\n /**\n * Create and returns a remote {@link TextTrack} object.\n *\n * @param {string} kind\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)\n *\n * @param {string} [label]\n * Label to identify the text track\n *\n * @param {string} [language]\n * Two letter language abbreviation\n *\n * @return {TextTrack}\n * The TextTrack that gets created.\n */\n\n\n Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) {\n if (!kind) {\n throw new Error('TextTrack kind is required but was not provided');\n }\n\n return createTrackHelper(this, kind, label, language);\n };\n\n /**\n * Create an emulated TextTrack for use by addRemoteTextTrack\n *\n * This is intended to be overridden by classes that inherit from\n * Tech in order to create native or custom TextTracks.\n *\n * @param {Object} options\n * The object should contain the options to initialize the TextTrack with.\n *\n * @param {string} [options.kind]\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).\n *\n * @param {string} [options.label].\n * Label to identify the text track\n *\n * @param {string} [options.language]\n * Two letter language abbreviation.\n *\n * @return {HTMLTrackElement}\n * The track element that gets created.\n */\n\n\n Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {\n var track = mergeOptions(options, {\n tech: this\n });\n\n return new REMOTE.remoteTextEl.TrackClass(track);\n };\n\n /**\n * Creates a remote text track object and returns an html track element.\n *\n * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.\n *\n * @param {Object} options\n * See {@link Tech#createRemoteTextTrack} for more detailed properties.\n *\n * @param {boolean} [manualCleanup=true]\n * - When false: the TextTrack will be automatically removed from the video\n * element whenever the source changes\n * - When True: The TextTrack will have to be cleaned up manually\n *\n * @return {HTMLTrackElement}\n * An Html Track Element.\n *\n * @deprecated The default functionality for this function will be equivalent\n * to \"manualCleanup=false\" in the future. The manualCleanup parameter will\n * also be removed.\n */\n\n\n Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() {\n var _this7 = this;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var manualCleanup = arguments[1];\n\n var htmlTrackElement = this.createRemoteTextTrack(options);\n\n if (manualCleanup !== true && manualCleanup !== false) {\n // deprecation warning\n log.warn('Calling addRemoteTextTrack without explicitly setting the \"manualCleanup\" parameter to `true` is deprecated and default to `false` in future version of video.js');\n manualCleanup = true;\n }\n\n // store HTMLTrackElement and TextTrack to remote list\n this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);\n this.remoteTextTracks().addTrack(htmlTrackElement.track);\n\n if (manualCleanup !== true) {\n // create the TextTrackList if it doesn't exist\n this.ready(function () {\n return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track);\n });\n }\n\n return htmlTrackElement;\n };\n\n /**\n * Remove a remote text track from the remote `TextTrackList`.\n *\n * @param {TextTrack} track\n * `TextTrack` to remove from the `TextTrackList`\n */\n\n\n Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {\n var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);\n\n // remove HTMLTrackElement and TextTrack from remote list\n this.remoteTextTrackEls().removeTrackElement_(trackElement);\n this.remoteTextTracks().removeTrack(track);\n this.autoRemoteTextTracks_.removeTrack(track);\n };\n\n /**\n * Gets available media playback quality metrics as specified by the W3C's Media\n * Playback Quality API.\n *\n * @see [Spec]{@link https://wicg.github.io/media-playback-quality}\n *\n * @return {Object}\n * An object with supported media playback quality metrics\n *\n * @abstract\n */\n\n\n Tech.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() {\n return {};\n };\n\n /**\n * A method to set a poster from a `Tech`.\n *\n * @abstract\n */\n\n\n Tech.prototype.setPoster = function setPoster() {};\n\n /**\n * A method to check for the presence of the 'playsinine'